A Binding Contract tells the story of a poor lad rendered into a detached soul, who now has the ability to steal LIFE from moving objects and use it to bind inanimate items together.
This is a prototype which I made solo for the compo, and used a couple of jam hours to finish. This was my first Ludum Dare, and with my limited art skills I struggled to find enough time to both make nice assets and implement my initial ideas. So what you'll play is a nicely wrapped point-and-click scene that should hopefully represent what I wanted to make.
Regardless, I'm excited to share it. As a complete pixel art novice, I made all the assets during the compo and tried to give them a uniform style (thanks to Daniel Linssen for the font!). While there's not much in the way of a game, I successfully bent the free version of Construct 2 to the weird wills of my project, which is something!
I'm attaching the source as well since most assets and systems were made during the compo. The project is a bit messy since I did a few things that C2 isn't really made for. If you do check it out, feel free to ask questions in the comments!
:warning: Bug: You can go back to the menu after playing, but it turns out I'm not resetting some variables properly. This means if you hit "start" again, you won't get a proper new game, so I suggest you hit F5!
@matthew-hrehirchuk @memel06 Thanks for the kind words, really! I believe there's a lot of cool things to do with this idea, but as I kept working on the presentation I ran out of time to think about what interactions I'd put in the compo version, let alone implement them. So I'm glad you liked what you did get to play :slight_smile: I'll try to fight my overpolishing habits next time to ship a more complete game.
I'm not sure to entirely get your initial thought for the project. It seems like having a couple of rooms would've helped to better understand the subject :)
Anyway congrats for coming to Ludum Dare and actually challenging skills that are out of your comfort area!
@ekilibr Yeah, that was the plan. I wanted the house to be a tutorial, but that alone turned out to be a lot of work. Thanks for rating the game, and for your advice!
Right now puzzles that you've created are kinda confusing, but I really love the core concept of the game. If you develop this idea into something bigger, this can be a great puzzle game :slight_smile:
Comments6
Maybe too much! Remember to be in scope, and to give the right weight to every game part
I wanted to play more and with other objects connect, it was really too short!
I had fun, thanks for your work
Anyway congrats for coming to Ludum Dare and actually challenging skills that are out of your comfort area!