
A Binding Contract
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
A Binding Contract tells the story of a poor lad rendered into a detached soul, who now has the ability to steal LIFE from moving objects and use it to bind inanimate items together.
I wrote a postmortem on the making of this entry. Check it out!
This is a prototype which I made solo for the compo, and used a couple of jam hours to finish. This was my first Ludum Dare, and with my limited art skills I struggled to find enough time to both make nice assets and implement my initial ideas. So what you'll play is a nicely wrapped point-and-click scene that should hopefully represent what I wanted to make.
Regardless, I'm excited to share it. As a complete pixel art novice, I made all the assets during the compo and tried to give them a uniform style (thanks to Daniel Linssen for the font!). While there's not much in the way of a game, I successfully bent the free version of Construct 2 to the weird wills of my project, which is something!
I'm attaching the source as well since most assets and systems were made during the compo. The project is a bit messy since I did a few things that C2 isn't really made for. If you do check it out, feel free to ask questions in the comments!
:warning: Bug: You can go back to the menu after playing, but it turns out I'm not resetting some variables properly. This means if you hit "start" again, you won't get a proper new game, so I suggest you hit F5!
I wrote a postmortem on the making of this entry. Check it out!
This is a prototype which I made solo for the compo, and used a couple of jam hours to finish. This was my first Ludum Dare, and with my limited art skills I struggled to find enough time to both make nice assets and implement my initial ideas. So what you'll play is a nicely wrapped point-and-click scene that should hopefully represent what I wanted to make.
Regardless, I'm excited to share it. As a complete pixel art novice, I made all the assets during the compo and tried to give them a uniform style (thanks to Daniel Linssen for the font!). While there's not much in the way of a game, I successfully bent the free version of Construct 2 to the weird wills of my project, which is something!
I'm attaching the source as well since most assets and systems were made during the compo. The project is a bit messy since I did a few things that C2 isn't really made for. If you do check it out, feel free to ask questions in the comments!
:warning: Bug: You can go back to the menu after playing, but it turns out I'm not resetting some variables properly. This means if you hit "start" again, you won't get a proper new game, so I suggest you hit F5!