
Kill Paouf V
A basic vertical shooter.
You can buy some upgrades with your own life when you are over special zones (RED zone).
You can sell some upgrades to restore your own life when you are over special zones (BLUE zone).
All assets are googled (and propably copyrighted for some).
But the game engine is mine:
The source is split in three parts:
- Ludum44: the game itself
- chaos: a base C++ libray, the core of the engine
- death: another library more dedicated for games
Otherwise i use the following C++ libraries
- OpenGL (4.5)
- Glew
- Glfw
- Irrklang
- Boost with MPL
- STL
- FreeImage
- Glm
- Tinyxml2
- Freetype
- Nlohmann/json
And
- TiledMap Editor
Sources are publicly given but due to some libraires dependencies, you probably won't be able to compile.
Let me know if you want some informations relative to the code.
The game only has 3 levels (and are almost copies of one another). Maybe i will rework on that later
(and maybe a post ludum incoming version)
Gamepad to displace
Button A: fire
Button B: slower but more powerfull charged fire
(keep 1 second. beware, no feedback implemented :( )
Button Y: trade your life for upgrades or the inverse
Start / Select : pause the game
Arrows to move
SPACEBAR: fire
CONTROL : slower but more powerfull charged fire
(keep 1 second. beware, no feedback implemented :( )
ALT : trade your life for upgrades or the inverse
P : Pause
ESC : Restart
You can buy some upgrades with your own life when you are over special zones (RED zone).
You can sell some upgrades to restore your own life when you are over special zones (BLUE zone).
All assets are googled (and propably copyrighted for some).
But the game engine is mine:
The source is split in three parts:
- Ludum44: the game itself
- chaos: a base C++ libray, the core of the engine
- death: another library more dedicated for games
Otherwise i use the following C++ libraries
- OpenGL (4.5)
- Glew
- Glfw
- Irrklang
- Boost with MPL
- STL
- FreeImage
- Glm
- Tinyxml2
- Freetype
- Nlohmann/json
And
- TiledMap Editor
Sources are publicly given but due to some libraires dependencies, you probably won't be able to compile.
Let me know if you want some informations relative to the code.
The game only has 3 levels (and are almost copies of one another). Maybe i will rework on that later
(and maybe a post ludum incoming version)
GAMEPAD CONTROLS:
Gamepad to displace
Button A: fire
Button B: slower but more powerfull charged fire
(keep 1 second. beware, no feedback implemented :( )
Button Y: trade your life for upgrades or the inverse
Start / Select : pause the game
KEYBOARD CONTROLS:
Arrows to move
SPACEBAR: fire
CONTROL : slower but more powerfull charged fire
(keep 1 second. beware, no feedback implemented :( )
ALT : trade your life for upgrades or the inverse
P : Pause
ESC : Restart
Comments22


Xahell30 Apr 2019, 21:19
Made with a hand-made game engine, that's not nothing.
Congratulation for building a game out of your own tool. I feel like the game itself is nothing particularly interesting, but I think you are aware of that too.
Keep the engine growing, that has a lot of value knowledge wise.
Congratulation for building a game out of your own tool. I feel like the game itself is nothing particularly interesting, but I think you are aware of that too.
Keep the engine growing, that has a lot of value knowledge wise.

belug2330 Apr 2019, 22:56
Nice little game. The pace is a little slow tho.
Filipe da costa lopes30 Apr 2019, 23:00
nice game

Oktarian30 Apr 2019, 23:05
Fun game - can't help but notice that the background looks a lot like the default mac background! Great :)
JofersGames1 May 2019, 16:18
Good job :)

LittleW00D1 May 2019, 20:44
Congrats on writing your own engine during the game jam, it must've been super tough!
The game is enjoyable but I found that the difficulty curve is a little high as it threw me into the deep end and died within the first few waves of enemies.
The game is enjoyable but I found that the difficulty curve is a little high as it threw me into the deep end and died within the first few waves of enemies.
shubart1 May 2019, 20:53
Well, the engine is a long term run, but i still had to make some debug/improvements during the Jam. A Jam is a great occasion to find what you should work on with your engine. Yes it was really tough indeed. I confess i missed time and sleep to fine tune the levels

PixScope1 May 2019, 20:55
Nice game !

Wassim2 May 2019, 12:27
Good job, well done!

Marsheleene2 May 2019, 13:15
Nice work! Congrats on using your own engine. As you said, the charged fire lacks a feedback (I thought it was broken and didn't use it). I had a bug with the 3rd or 4th upgrade of augmented fire, as if it was firing infinite bullets all around the ship (360°) (and as it made the game very laggy, nothing was destroyed).
shubart2 May 2019, 13:50
@marsheleene , Thank you for your feedback. I ll have a look on a that bug.

Marsheleene2 May 2019, 14:20
@shubart I tried to reproduce, without success. Maybe was it a combination of buys/sells...
SpiRiTs3 May 2019, 01:32
Nice space shooter game, I liked that the difficulty of the game was getting higher very quick, but possible to beat. Good Job!

Kerdelos3 May 2019, 11:31
It's great to see what you can make with you own engine, the game is fun altough very very difficult ! Maybe some smaller hit boxes and a feedback for the charged shot would have helped ! Well done !

Sleepqt3 May 2019, 11:39
Great job! Wish you to expand the game, it's really nice to play!

Hydrogenium4 May 2019, 12:09
Nice little game, easy to pick up

Pusheeneiro5 May 2019, 21:01
Nice bullet hell.

PopDaddyGames5 May 2019, 21:49
I love that you went super simple for the design- it makes it easy to follow! :)
RudnevPR6 May 2019, 12:53
Good Job






I liked the basic theme idea, upgrades but at a revocable cost. Gameplay solid enough.