
Kill Paouf V
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
A basic vertical shooter.
You can buy some upgrades with your own life when you are over special zones (RED zone).
You can sell some upgrades to restore your own life when you are over special zones (BLUE zone).
All assets are googled (and propably copyrighted for some).
But the game engine is mine:
The source is split in three parts:
- Ludum44: the game itself
- chaos: a base C++ libray, the core of the engine
- death: another library more dedicated for games
Otherwise i use the following C++ libraries
- OpenGL (4.5)
- Glew
- Glfw
- Irrklang
- Boost with MPL
- STL
- FreeImage
- Glm
- Tinyxml2
- Freetype
- Nlohmann/json
And
- TiledMap Editor
Sources are publicly given but due to some libraires dependencies, you probably won't be able to compile.
Let me know if you want some informations relative to the code.
The game only has 3 levels (and are almost copies of one another). Maybe i will rework on that later
(and maybe a post ludum incoming version)
Gamepad to displace
Button A: fire
Button B: slower but more powerfull charged fire
(keep 1 second. beware, no feedback implemented :( )
Button Y: trade your life for upgrades or the inverse
Start / Select : pause the game
Arrows to move
SPACEBAR: fire
CONTROL : slower but more powerfull charged fire
(keep 1 second. beware, no feedback implemented :( )
ALT : trade your life for upgrades or the inverse
P : Pause
ESC : Restart
You can buy some upgrades with your own life when you are over special zones (RED zone).
You can sell some upgrades to restore your own life when you are over special zones (BLUE zone).
All assets are googled (and propably copyrighted for some).
But the game engine is mine:
The source is split in three parts:
- Ludum44: the game itself
- chaos: a base C++ libray, the core of the engine
- death: another library more dedicated for games
Otherwise i use the following C++ libraries
- OpenGL (4.5)
- Glew
- Glfw
- Irrklang
- Boost with MPL
- STL
- FreeImage
- Glm
- Tinyxml2
- Freetype
- Nlohmann/json
And
- TiledMap Editor
Sources are publicly given but due to some libraires dependencies, you probably won't be able to compile.
Let me know if you want some informations relative to the code.
The game only has 3 levels (and are almost copies of one another). Maybe i will rework on that later
(and maybe a post ludum incoming version)
GAMEPAD CONTROLS:
Gamepad to displace
Button A: fire
Button B: slower but more powerfull charged fire
(keep 1 second. beware, no feedback implemented :( )
Button Y: trade your life for upgrades or the inverse
Start / Select : pause the game
KEYBOARD CONTROLS:
Arrows to move
SPACEBAR: fire
CONTROL : slower but more powerfull charged fire
(keep 1 second. beware, no feedback implemented :( )
ALT : trade your life for upgrades or the inverse
P : Pause
ESC : Restart