Bullet Vomit, a top down twin stick shooter (without the sticks). Avoid enemies, shoot them until they die from it, pay with blood to boost your stats to play longer. You cannot heal, but you will improve your starting HP for future runs!
Saves to local storage, so you can pick up where you left off. Missing features, balance is something on the TODO list, and no sound at all.
Almost every graphic was made with the same 2x2 white square.
The definition of a basic mechanic implementation :) I like the very simple style, even if a bit of music/soundFX would have improved the experienced (check BFXR and other 8bit sound generator). Also, having automatic fire from the beginning could have been more compelling. All in all it was a nice LD entry! Gj!
I'm always impressed to see games that are gorgeous with very simple sprites, and you just made one. Animations are a delight. So clean and sober, perfect.
I loved the mood and the graphics of this game. I love minimalism done right, and this is definitely a great example of that. The main downside for me is that I found the game a bit repetitive pretty fast.
Very addictive game! The behaviour of the little squares was really intimidating. I found myself unable to stop saying "okay one more round" which is a good sign 😉
Good game overall. However, one thing I would change with the design is to give the player a possibility to buy an upgrade right from, since going back to a round of unupgraded pistol became quite frustrating.
Great time killer. Love how simple and easy to play it is. Too bad it doesn't have SFX and music. One suggestion I do have is making the HP bar transparent when a player/enemy is inside of it as it can hide enemies or even worse yourself if you're moving upwards.
Nice simple game, but there aresone small problems:
1. One type of enemies, and the big ones didn't make any danger for the player. 2. Projectiles are too small. 3. There isn't any visual feedback of getting damage. 4. The mechanic of earning health isn't clear enough, however it's really good and fun.
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I like the very simple style, even if a bit of music/soundFX would have improved the experienced (check BFXR and other 8bit sound generator).
Also, having automatic fire from the beginning could have been more compelling.
All in all it was a nice LD entry! Gj!
So sad that there is no sound...
Nice work!
One suggestion I do have is making the HP bar transparent when a player/enemy is inside of it as it can hide enemies or even worse yourself if you're moving upwards.
1. One type of enemies, and the big ones didn't make any danger for the player.
2. Projectiles are too small.
3. There isn't any visual feedback of getting damage.
4. The mechanic of earning health isn't clear enough, however it's really good and fun.
Well done!