Cashier Simulator 2019

Cashier Simulator 2019

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.33
fun: 3.33
innovation: 3.54
theme: 3.77
graphics: 2.96
audio: 2.67
humor: 2.92
by @marcari (artwork) and @fraukauz (programming)

Download here

You are a passionate cashier and currency connoisseur. You love currencies. You can put together change in your sleep. CURRENCIES ARE YOUR LIFE.

Yep, it’s a cashier simulator.

How to play ###



When a new customer arrives, you have to react fast! The longer the person waits, the less time bonus you will get.

The customer's money appears on the plate. The display shows the amount of money that you have to return. I hope there is no technical problem with the display, such as temporarily malfunction 😜!

Are you a tidy person 😇? You may clean up the plate, but you don't have to. Let's see how this turns out otherwise...

Place the change money on the customer's hand and click confirm. The customer doesn't accept less money, but more money is okay. Rounding up is the easy and quick way, but be careful, that'll give you a point deduction!

If you're running out of change coins, request more! Whops, what a mess. I hope there's enough coins of the type that you were looking for.

Argh! The line of customers grew and it got out of hand! You loose if there are >12 customers waiting.

Rules ###

- You will earn 100 Points for each customer
- If you are fast enough (<20 sec) you will get a bonus
- If you are not careful and return too much money, the difference will be taken from your score
- If the line of customers grows too large the game will end
- Place the change in the customers hand by dragging the coins to it and click "Confirm"
- If you run out of coins, click "Get more change money"

About us ###

This is our second jam together and we decided on some experiments this time. We first changed roles! The artist was doing the code work and the programmer the art work.

We also tried out an unusual (at least for games) technology for implementation: Microsoft WPF + C#. You can see the result for yourself 😅. We also did sound recording for the first time, but sadly due to time we didn't add a background music.

We used the following tools: Microsoft Visual Studio 2017 Community, Affinity Photo, Quick Time Player (for sound recording).

Hints and Known bugs ###

- The game looks best in a window of size 1440 x 900. The window can be resized.
- The drag and drop functionality is a bit buggy. Even if this contradicts with the aim of the game, we recommend medium mouse-drag speed 😅.
- (to be continued, let us know in the comments!)

Have fun trying out the game!! Let us know what you think!
Found a bug?
Tell us on Discord