
angler
This game is from ldjam.com, which is currently unavailable.
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π Play *angler* on Itch.io! π https://team-garnelio.itch.io/angler-ludumdare57
In the depths of the sea, a creature lurks for its prey... Its luminous photophore fishing lure attracts other fish and is just waiting to snap at the right moment.
Increase the luminosity of your lure or let it fade away. Too much light will spook the prey fish and they will swim away.
Catch as many fish as you can until the time is up!
- ENTER to snap after fish
- Round fish are faster and easier to scare, they score 200 points.
- Long fish are slower and score 100 points.
- Prey fish will first be interested in your lure (?)
- ... then become suspicious (!)
- ... and then flee (!!!)
It's a very simple gameplay, the (stationary!) anglerfish can snap and glow. The look and feel of the game is hand-drawn and sketchy, we wanted to achieve a loose and watercolor-like effect.
Our test sound made it into the final game - so don't expect any fancy background music, just βOh!β, βWargh!β and βBlubb blubb blubbβ.
marcari: Main programming (Game Maker)
FrauKauz: Some programming, artwork (Affinity Designer), sound effects
ANGLER
>Ludum Dare 57 JAM contribution, theme: DepthsIn the depths of the sea, a creature lurks for its prey... Its luminous photophore fishing lure attracts other fish and is just waiting to snap at the right moment.
Increase the luminosity of your lure or let it fade away. Too much light will spook the prey fish and they will swim away.
Catch as many fish as you can until the time is up!
How to play
- SPACE to increase the light- ENTER to snap after fish
- Round fish are faster and easier to scare, they score 200 points.
- Long fish are slower and score 100 points.
- Prey fish will first be interested in your lure (?)
- ... then become suspicious (!)
- ... and then flee (!!!)
Behind the scenes
We are a couple from Germany (Team Garnelio) who like to develop computer games at the weekend when the kids are at grandma's house. This is our third Ludum Dare contribution and we spend approx. 2 x 6 hours.It's a very simple gameplay, the (stationary!) anglerfish can snap and glow. The look and feel of the game is hand-drawn and sketchy, we wanted to achieve a loose and watercolor-like effect.
Our test sound made it into the final game - so don't expect any fancy background music, just βOh!β, βWargh!β and βBlubb blubb blubbβ.
marcari: Main programming (Game Maker)
FrauKauz: Some programming, artwork (Affinity Designer), sound effects