EXO

EXO

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overall: 3.45
fun: 3.16
innovation: 3.18
theme: 3.49
graphics: 3.43
humor: 2.36
mood: 3.35

About



Exo is a first person tower defense game developed within 66 hours by Firesplash Entertainment for Ludum Dare 44.

You are an astroneer on a far planet. Aliens attacked your habitate and killed your
whole team. You are the only (and lonely) survivor.
All your technology has been destroyed.

You were able to put some parts together to create anew exo skeleton robot but
batteries went low quickly so you needed to attach a nuclear core.
Unfortunatley that one emits a lot of radiation when under heavy duty so
don't put it under too much load. You will pay with your life.

* Code: Alex
* Graphics: Jan, Marie

Game crafted from about 10 liters energy, 3 liters beer and
a few more liters of water mixed with pizza. Much pizza.

How to play

The game supports controllers (not in menu) and Keyboard/Mouse.
In settings screen you can setup the camera movement speed. This is important to know as movement is optimized for mouse by default. Speed it up for controller! If you pull the sliders to the left half the axis will get inverted.

Gameplay: Build towers to kill the aliens. The enemies will target and chase you. You can't run away. Each few waves enemies become stronger and faster.
The game runs until you are dead. Every wave you will get a small heal.
Warning: You will lose life when building/upgrading towers or using shortcuts!

Now drop into the game and have some fun :)

Found any bugs? Report them in the comments. We love too hear your opinion!

Known Issues

- Sound is hearable too far. We were not able to fine tune this as of time missing. If late game gets too heavy, turn sound off.

Build Time

I just rebuilt and reuploaded the whole project. Something seems to have gone wrong on initial build (defective file still uploaded for reference) as it freezes and sound is not working correctly.
The 4:30 build is the in-time code just rebuilt.

Changelog


- Bugfix 1:
- Fixed Mouse Sensitivity Slider
- Fixed Weapons still targeting dead enemies
- Fixed Bloom effect not working

- Bugfix 2:
- Fixed Wave Timer not waiting for last enemy dead - OOOOPS!
- Game is now slowed down to 10% while building.

NOTE: The decision is up to you if you want to rate bugfix or original versions.
Found a bug?
Tell us on Discord