Extracted Souls
Extracted Souls is based around the common act of being indebted to others, as the debtor is slave to the lender. In the game the character is doing collections for the lender in collections of lives removed from other plants and bandits that roam the game map. The character fights throughs the days collecting lives for the lender that arrives at night forcing collection for an amount of lives, if the amount is not sufficed by the collection of the lives the day earlier the lender removes the characters life.
Credits:
-Préda - Programming, Sound effects
-Vodhok - Art, Music
Leaderboard:
Credits:
-Préda - Programming, Sound effects
-Vodhok - Art, Music
Leaderboard:
Comments37


RedHermit30 Apr 2019, 05:12
Took a minute to get into the flow, but I ended up having some great fun with it. Love that you put in a leader board feature, as that drove me keep going to be on top.. competition in games; good stuff!

Préda30 Apr 2019, 12:21
@redhermit Thanks!

Rhiannon30 Apr 2019, 13:03
I got really sucked in the game, it was really fun to play.
The idea to suck lifes out of people is at firs a little questioning but you deliverd it really humerous. The music is great an fits perfect.
The only thing I missed is that I didn't got any more plants after the first round, only bandits, so I needed to run around and find some, and got killed by the timer because there were not enough lifes to harvest.
The idea to suck lifes out of people is at firs a little questioning but you deliverd it really humerous. The music is great an fits perfect.
The only thing I missed is that I didn't got any more plants after the first round, only bandits, so I needed to run around and find some, and got killed by the timer because there were not enough lifes to harvest.

vjmunhoz30 Apr 2019, 13:04
haha, it was fun to play. I like the tutorial, it really helped a lot


Darkmax1430 Apr 2019, 13:54
thought it was interesting , i wasn't very good at the game sadly.

GaryS30 Apr 2019, 13:59
Nice... Took me a minute to relise I had to hold left click down to get the hoover to work, initially I was jusing the right click as left didn't seem to do anything. I got into it though. The only issue is that sometimes it seems plants and bandits aren't being generated and the level is kinda empty.


Préda30 Apr 2019, 14:08
@darkmax14 Anyway thanks for playing it!

Kultisti30 Apr 2019, 14:08
Love the bc-music and overall core-gameplay, got hooked within the first couple of minuted :D Great job!

GaryS30 Apr 2019, 14:14
I'm not talking about during general play... I died and played the game several times, and on occaion there would be no plant pots at all (at least, none that I could find) and very few bandits. I think it's a bug... after I die, the next playthrough has plants & bandits again.




GaryS30 Apr 2019, 14:37
Cool cool cool. ;)
Nico Fallosch30 Apr 2019, 14:56
I like the leaderboard feature :)
But took a while to come into the game and to know whats actually is going on ^^
But took a while to come into the game and to know whats actually is going on ^^

Préda30 Apr 2019, 14:59
@nico-fallosch Thanks for playing!
Nayaki Anandan30 Apr 2019, 18:25
Wasn't really sure if I was playing it right but I had fun anyway! I like the graphic style of the main character, but the rest of the art didnt' seem to match up.

Préda30 Apr 2019, 18:55
@nayaki-anandan This was the first jam of the artist and he is not use to making art like this. But thanks for playing anyway and for the honest review.
Nexusviper30 Apr 2019, 19:18
I like the concept and i enjoyed playing for the first time but there is nothing new and after a couple of play it is boring. nice entry but i am not convinced may something more challenging could be added or even the frequency of the monsters could have been increased.

Préda30 Apr 2019, 19:43
@nexusviper The enemies spawn more and more and they have more health. And you have to collect more. But yeah after 1-2 times it gets boring. Thanks for the review!

Kylazaur1 May 2019, 00:34
So much S U C C, awesome job, keep up the good work!

qst01 May 2019, 07:29
6 Days for me. This is pretty fun, leader board makes me want to play it more.


Scofflaw Games1 May 2019, 14:31
That was pretty far out man!!! Needs screen shake though ;) :P

LurkinMcClerkin1 May 2019, 16:51
Hand-Draw graphics were really cool. The sound effects were excellent and it was a nice take on the theme. Wonderful entry.

Préda1 May 2019, 17:02
@lurkinmcclerkin Thanks a lot!

ursagames3 May 2019, 09:09
Thank you for submitting your game to be played on my stream!
Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp
Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp

Frank Gevaerts3 May 2019, 17:01
I liked the graphics and audio, they work pretty well. Nice take on the theme

Préda3 May 2019, 17:06
@frank-gevaerts Thanks a lot for playing!

Jonas Tyroller3 May 2019, 21:09
Nice. Made it to day 8. A lot of the designs are really cool. The player character and the bandits have really unique and characteristic shapes. I'd encourage you to be even more brave when it comes the design of the other objects as well. Are they hand drawn?
The game system is quite simple and creative as well. The dash is a cool idea as it is a nice multi purpose mechanic (movement and attack).
Ideas for cleaning up the UI: Get rid of the day counter and show the day at the beginning of the level in the center for a second or two. Show souls and required souls in the form of a progress bar. Turn the timer into a little clock that runs out (or at least a clock icon instead of text next to the number). Would raise the tension if it's highlighted when you're about to run out of time.
A little more feedback for when you gain or lose souls would be great. At first I didn't really understand that I lose souls when I touch bandits.
Overall a very creative and enjoyable game. Good job you two.
The game system is quite simple and creative as well. The dash is a cool idea as it is a nice multi purpose mechanic (movement and attack).
Ideas for cleaning up the UI: Get rid of the day counter and show the day at the beginning of the level in the center for a second or two. Show souls and required souls in the form of a progress bar. Turn the timer into a little clock that runs out (or at least a clock icon instead of text next to the number). Would raise the tension if it's highlighted when you're about to run out of time.
A little more feedback for when you gain or lose souls would be great. At first I didn't really understand that I lose souls when I touch bandits.
Overall a very creative and enjoyable game. Good job you two.

Préda3 May 2019, 21:12
@jonas-tyroller Thanks for playing! And the spirtes were all hand drawn.
DeathStorm4 May 2019, 01:10
Cool game, interesting concept.
A bit more content would have been nice, but in generall a very nice Game.
Everything worked really good and the Style was pretty cool. Especially the sounds of your vaccum cleaner XD
Well Done
A bit more content would have been nice, but in generall a very nice Game.
Everything worked really good and the Style was pretty cool. Especially the sounds of your vaccum cleaner XD
Well Done

Préda4 May 2019, 21:43
@deathstorm Sorry for the late response. Thanks for playing and I'm glad you liked the vaccum sounds! :smile:








The actual gameplay/implementation seems a bit rough, however.