Project Slorgan: The Escape

Project Slorgan: The Escape

This game is from ldjam.com, which is currently unavailable.
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overall: 3.57
fun: 3.21
innovation: 3.79
theme: 3.06
graphics: 4.13
audio: 3.94
humor: 2.77
mood: 3.86
https://www.youtube.com/watch?v=eYcz7zO9228

#### Developed by Infinia Entertainment
Codekoto - Programmer, Level designer

Emir (Anion-Z) Programmer, Animator, VFX

Timucin (Wolf-Neon) 2D Artist, Sound designer

Developer's highest score: 571
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You are Project Slorgan, you've been through gruesome experiments that have changed your once Human body into a sickening slime goop. Pushed passed the boiling point, you have decided 'No more!' and have managed to execute an escape. Making your way up the elevator, you've just got to get through the winding halls of Infinia Labs. Though no escape goes exactly to plan, the alarms have been rung and the facility is set to self destruct. As the fires of destruction chase you, you must do all in your power to escape. Good luck.

Features


An intense game where the player's attention is contantly redirected, all meanwhile the procedural generation of the level will keep the player coming back to try again.

* Procedural generation

* Intense gameplay keeping players on their toes

* Unique concept

* Unique movement mechanics

* And a dedicated team ;D

Controls


*Movement*: A and D to move left and right.

Jumping: LEFT CLICK and HOLD to activate the aiming of the jump. By MOVING MOUSE AROUND you can aim the jump. Jump power increases the longer you HOLD within a limit. By RELEASING the BUTTON you will jump to the chosen aimed area.

Heart: You PRESS Q this to generate a heartbeat which is used as fuel for the lungs to produce oxygen. Some time at CRITICAL HEART BEAT leads to death.

Lungs: You PRESS E to produce oxygen, oxygen is then used to produce energy automatically.

Oxygen: This is used as fuel to produce energy

Energy: This is used to fuel any actions taken by the player such as jumping and moving CRITICAL ENERGY LEVEL leads to inability to jump and enormous speed decrease.

Biomass: This is the primary health of Slorgan.​

Developer Comments

It has been one hell of an ride making this game. From waking up as early as 4 am to get a headstart in brainstorming concepts and ideas, to staying up as late as 4 am to try and reach the deadline. Working all together in the same physical space day in day out was one of the most beneficial experiences we've had as game developers. It has shown us what working as a team really means and has greatly improved our chemistry as a whole.

There were many moments in this journey filled with explosions of joy from each of us and desperate lows as problems arose. We really did work until the very last seconds of Ludum Dare and have been passionate throughout the whole thing. It has been something we will always cherish forever and we will definitely be doing the next Ludum Dare in the same way we did this one. As a team, and together. I hope everyone of you had just as much of a beneficial experience as we did and we hope to see you all in the next one. We'll be keeping an eye out for those of you that caught our attention this time.

Also make sure to check out our discord server, to stay up to date with our actual games and to keep in touch with us. We're actively on there and would love to see some of you guys hang out there with us!

Contacts


Join our Infinia Entertainment discord server to talk with us and other members.


***Discord Server***


![Discord-Logo-Color.png](https://discord.gg/Jd3zBzT)

https://discord.gg/Jd3zBzT



Go to the link provided and download the game to play it!


#### We are planning to expand on the game in the future, we will add features such as:

##### * More unique and much better improved procedural generation of the level
##### * More types of dangers such as aiming turrets,flamethrowers and more!
##### * More unique ability upgrades that you can pick up in the game that will add to your organs

Tell us in the comments if you would continue playing the game if we continue development!



#### Changelog
Some changes had to be made after publishing which are:

[Version 1.0.0.1]

* Fixed Unity bug that would not show the game because of post processing

[Version 1.0.0.2]

* Fixed a bug which caused certain parts of the game to run much faster for people with high fps.
* Fixed a bug which caused the player's jump would endlessly continue if was spammed.

[Version 1.0.0.3]

* Fixed a bug where you got stuck on a slope
* Changed controls according to feedbacks, jump is controlled using mouse and vitality management uses buttons.
* Changed UI colors and organs image is made to make them stand out according to feedbacks

[Version 1.0.0.4]

* Fixed bug with animations
* Spikes have been updated to be more easily seen
* Player does not take damage for some time after hitting a spike
* Heartbeat is a more serious threat now
* Additional VFX added to exaggerate response to user's input
Found a bug?
Tell us on Discord