
Unstable Wizardry
#### Developed by Infinia Entertainment
*Movement: A/D + Space to Jump*
*Fireball: left cliick*
*Lightning bolt: right click*
*Dash: shift*
*Shield: ctrl*
We used: Unity, Adobe Photoshop, Audacity, FL Studio, Git + Sourcetree
*Emir Akbashev (Anion-Z) - VFX, Programmer, Animations,*
*Timucin (Wolf-Neon) - Audio Engineer, Sound Design*
*Sirus (Sirus)* - Programmer, VFX*
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Description:
You wake up in a strange place, perhaps you were kidnapped? Well no worries, you're an all-mighty wizard afterall! Except.. This place seems weird, magic goes haywire every now and then and all your enemies use magic as well, you'd have to be careful, or your own spell may come back at you!Controls:
*Movement: A/D + Space to Jump*
*Fireball: left cliick*
*Lightning bolt: right click*
*Dash: shift*
*Shield: ctrl*
Screenshots:
Tools used:
We used: Unity, Adobe Photoshop, Audacity, FL Studio, Git + Sourcetree
Who worked on the game?
*Stephan Dvoryanchikov (Codekoto) - Programmer, Enemy AI**Emir Akbashev (Anion-Z) - VFX, Programmer, Animations,*
*Timucin (Wolf-Neon) - Audio Engineer, Sound Design*
*Sirus (Sirus)* - Programmer, VFX*
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Comments2


Macron6 Oct 2021, 17:52
I think that taking no damage, what the previous commenter has noticed, is a bug with the shield -- once I've used the spell, I was able to take damage and die >,



- Definitely if you were to add any graphics whatsoever, the first place I would do it is making the monsters react when damaged. If the main mechanic of the game is killing stuff, just make it feel satisfying, y'know?
- What was the difference between the two kinds of spells? I didn't notice any strategic advantage to one over the other, so I just spammed them randomly and got through the game just fine.
- The wizard never took any damage. Not sure if that was intended, but once I realized I had nothing to be afraid of, that meant the only challenge there was was platforming (and I was actually pretty bad at the platforming on the bottom right part of the map, where I kept hitting my head on the ceiling and then falling between the platforms. Got there in the end, but it wasn't fun to deal with the physics, and I doubt that was intended to be as much of a challenge as it was for me.