Never Ending Entropy

Never Ending Entropy

This game is from ldjam.com, which is currently unavailable.
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overall: 4.18
fun: 3.94
innovation: 3.71
theme: 4.12
graphics: 4.27
audio: 3.93
mood: 4.23
#### Developed by Infinia Entertainment

Description:

A game where you start, well... from nothing. What is nothing you ask? In true nothingness there's no space, no time, and most importantly - no Chaos.

You start as a small singularity, with yet no complex parts to yourself, but as you gather more and more components of reality, you gain various abilities with which you continue your journey, *gradually declining into disorder...*

The path may be difficult, but we encourage you to fight your way through to the truth!

Controls:


*Movement: WASD*

*Shooting: Hold Left Mouse Button*

*Aim: Cursor*

*Black-Hole: Click Right Mouse Button*

*Dialogue: Space/LMB/RMB* (Some dialogues are important, and you can only read them once!)

Stats (Important!)


*Complexity:* Heath, Speed, Fire-Rate, Damage, Bullet Speed, Regen Rate, Black-Hole Recharge Rate are increased for every 100 complexity you gain!

*Stability:* You start with 100%, each time you die it decreases, if it reaches 0% game restarts!

Screenshots:



Tools used:


Except fonts everything in-game was made by us.

We used: Unity, Adobe Photoshop, Adobe Premier Pro, Audacity, FL Studio, Git.

Badass trailer:

https://youtu.be/IF2vFuDwVMw

Who worked on the game?

*Codekoto - Programmer, Boss and Enemy AI*

*Emir Akbashev (Anion-Z) - *VFX*, Programmer, Animator, Story*

*Timucin (Wolf-Neon) - 2D Artist, Audio Engineer, Level Design*

*Ilya (TheBlackAchilles)* - Additional Programmer, UI*

Developer Comments:

Codekoto: "Some people think "Why do people do this to themselves, don't they want to have a weekend off?". Yeah we sure do, having fun with your friends while making a game, sleeping over and even cooking food. These are the experiences i will treasure in my life and Ludum Dare has been a great contribution to this. I am grateful to have such wonderful friends and i am happy to be able to spend this time with them doing what i love.

It wasn't easy, but the challenge is what i am here for, learning new things and improving oneself is what i consider being a core of a human being, and events such as this are very helpful. Compared to the last Ludum Dare, i realized that we have done much more in 2 days than we have done in 3 days last Jam, and every time, our projects are getting better, step by step we are going to achieve our dream of making games"

Anion_Z - "We had to sacrifice some parts of the game and the game feel overall to finish such huge project, even with 3 programmers it was hell of a task. Story came last so it may not be the best. But I'm very proud of ourselfs since we put our best effort into the project. I believe for a ludum dare game this is a huge success, I can definitely see our improvement in every aspect of game development, and this was our goal from the beginning!"

Join our Infinia Entertainment discord server to talk with us and other members.


**Discord Server**


![Discord-Logo-Color.png](https://discord.gg/Jd3zBzT)

Fixes:

- [1.0.1]
- The door to the boss room opens properly instead of halfway
- [1.0.2]
- More lights are added for player to navigate easily
- [1.0.3]
- Game doesnt crash anymore after player's death
- Enemie's size adjusted to it's complexity in a more appropriate manner
- Player's speed increased, enemie's decreased
- [1.0.4]
- Ending scene doesn't glitch anymore
- Music in boss room isn't too loud, and overall sounds were balanced
- [1.0.5]
- Better optimization, but still may lag on older devices, or when lots of enemies surround you
- [1.0.6]
- We really wanted players to see the full game, so the overall difficulty of enemies was drastically decreased and
overall scene is not as dark for easier navigation, and visibility range was slightly increased!
- [1.0.7]
- Dialogues are easier to understand now, Fixed an exploit where the boss could be killed from range
- [1.0.8]
- Fixed a bug where after finishing a dialogue it opened again, changed color of lights in one of the rooms to green so that player subconciously knows its a safe route
- Many people wanted harder boss so I just increased his lifes and size of bullet.
- People really wanted particles when enemies die, so I added something simple, however, you dont have to take specifically these particles into account
- Black-Hole was hard to see during boss fight, its now much easier to see it.
- You can only listen to dialogue once, since its an action game and not a narrative (but story is pretty good too xD)
Found a bug?
Tell us on Discord