
Provide
This game is from ldjam.com, which is currently unavailable.
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Provide - An experience.. of life.. family, and the choices you make.
A game of life, made for Ludum Dare 44, with "Your life is the currency" as the theme. A short story simulation of life in general, providing, or not providing, for your loved ones. Created in 72 hours (really 48 if you count the first game I built and threw away). Cut short, with a lot of content never making it in for the deadline, but here it is!!
CONTROLS: Click text options with your mouse pointer.
Thank you to Pixel Prophecy https://www.youtube.com/pixelprophecy for the inspiration and motivation to participate in Ludum Dare. If you haven't seen his videos, go take a look; amazing talent with all creations, especially video.
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I removed myself from the graphics voting category, as I used assets used for human characters: https://assetstore.unity.com/packages/3d/characters/humanoids/low-poly-business-people-130313 | Went the asset route as the first model I worked on.. for almost 24 hours, had an extra cloven hoof thing every time I exported from Blender, so I burned him to the ground. At that point I gave up on the jam/compo.. but Pixel Prophecy and friends provided the motivation to get going again; knowing I couldn't do much in the time remaining, I pulled in the asset to help me move along, and have fun with the project!
A game of life, made for Ludum Dare 44, with "Your life is the currency" as the theme. A short story simulation of life in general, providing, or not providing, for your loved ones. Created in 72 hours (really 48 if you count the first game I built and threw away). Cut short, with a lot of content never making it in for the deadline, but here it is!!
CONTROLS: Click text options with your mouse pointer.
Thank you to Pixel Prophecy https://www.youtube.com/pixelprophecy for the inspiration and motivation to participate in Ludum Dare. If you haven't seen his videos, go take a look; amazing talent with all creations, especially video.
.
.
.
I removed myself from the graphics voting category, as I used assets used for human characters: https://assetstore.unity.com/packages/3d/characters/humanoids/low-poly-business-people-130313 | Went the asset route as the first model I worked on.. for almost 24 hours, had an extra cloven hoof thing every time I exported from Blender, so I burned him to the ground. At that point I gave up on the jam/compo.. but Pixel Prophecy and friends provided the motivation to get going again; knowing I couldn't do much in the time remaining, I pulled in the asset to help me move along, and have fun with the project!