
Arkebat
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Blow up baddies, dodge bullets and collect a wide variety of foods across the map!
HOW TO PLAY:
* WASD or Arrows to move. Left click to fire
* 0-9 keys to quick switch selected inventory item
* Your goal is to collect one of each food type. To survive, dodge enemy hits and regain health by killing enemies and collecting the potions they drop.
Made in 72 hours.
Tools used:
Java with LibGDX
Assets & Attribution
Main tileset:
Link - https://opengameart.org/content/pixel-art-dungeon-tileset
Main music:
Author - GroovyUnicyclist
Character sprites:
Link 1 - https://opengameart.org/content/pixel-art-bat-sprites
Link 2 - https://opengameart.org/content/pixel-art-imp-sprites
Link 3 - https://opengameart.org/content/pixel-art-ice-elemental-small
Link 4 - https://opengameart.org/content/pixel-art-monster-worm-sprites
Food sprites:
Link - https://opengameart.org/content/64-16x16-food-sprites
Potion sprite:
Link - https://opengameart.org/content/potion-icons-from-pixeltime-videos
Item pickup sound:
Link - https://opengameart.org/content/pleasing-bell-sound-effect
Win sound:
Link - https://opengameart.org/content/well-done
Death sound #1:
Link - https://opengameart.org/content/mutant-death
Death sound #2:
Link - https://opengameart.org/content/ice-breakingshattering
Death sound #3:
Link - https://opengameart.org/content/ghost-breath
Main UI skin:
Link - https://ray3k.wordpress.com/sgx-ui-skin-for-libgdx/
Additional UI skin:
Link - https://ray3k.wordpress.com/arcade-ui-skin-for-libgdx/
Additional UI skin:
Link - https://ray3k.wordpress.com/clean-crispy-ui-skin-for-libgdx/
HOW TO PLAY:
* WASD or Arrows to move. Left click to fire
* 0-9 keys to quick switch selected inventory item
* Your goal is to collect one of each food type. To survive, dodge enemy hits and regain health by killing enemies and collecting the potions they drop.
Made in 72 hours.
Tools used:
Java with LibGDX
Assets & Attribution
Main tileset:
Link - https://opengameart.org/content/pixel-art-dungeon-tileset
Main music:
Author - GroovyUnicyclist
Character sprites:
Link 1 - https://opengameart.org/content/pixel-art-bat-sprites
Link 2 - https://opengameart.org/content/pixel-art-imp-sprites
Link 3 - https://opengameart.org/content/pixel-art-ice-elemental-small
Link 4 - https://opengameart.org/content/pixel-art-monster-worm-sprites
Food sprites:
Link - https://opengameart.org/content/64-16x16-food-sprites
Potion sprite:
Link - https://opengameart.org/content/potion-icons-from-pixeltime-videos
Item pickup sound:
Link - https://opengameart.org/content/pleasing-bell-sound-effect
Win sound:
Link - https://opengameart.org/content/well-done
Death sound #1:
Link - https://opengameart.org/content/mutant-death
Death sound #2:
Link - https://opengameart.org/content/ice-breakingshattering
Death sound #3:
Link - https://opengameart.org/content/ghost-breath
Main UI skin:
Link - https://ray3k.wordpress.com/sgx-ui-skin-for-libgdx/
Additional UI skin:
Link - https://ray3k.wordpress.com/arcade-ui-skin-for-libgdx/
Additional UI skin:
Link - https://ray3k.wordpress.com/clean-crispy-ui-skin-for-libgdx/