Empty Dungeon

Empty Dungeon

This game is from ldjam.com, which is currently unavailable.
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overall: 3.73
fun: 3.41
innovation: 3.46
theme: 4.11
graphics: 3.93
audio: 3.48
humor: 2.80
mood: 3.44
A rogue like game (missing most of the mechanics as I didn't have time), where you start in an empty dungeon and explore it's new features as you level up. Each time you level up, new mechanics will be unlocked, starting with things like a character and movement, then enemies and a map. Your goal is to get as much gold as you can before, finally being killed by the monsters that infest the dungeon.

Unfortunately the WebGl build is very broken so I wont list it. However, I may be able to fix it later, in which case I will add it back.

Each time you unlock a new ability it will show at the right side, when one appears, you can press the key you want to use for it which will then show the key binding as well as unlock a new ability.

I was planning on several more features, such as leveling up character stat as well as finding equipment. Other things include ranged and magic attacks as well as either more, or randomly generated levels. I also didn't have the ability to do much testing/balancing of the enemies and as such the game is likely very difficult.

Known bugs:
- Enemies tent to either not attack at all, or attack lots of times in a row which tents to instantly kill the player
- WebGl build has audio issues (so its best to turn it off in browser) as well as issues with the mono space font
- Tab and enter can't be used as key bindings as they mess up the display

Enemies:
- Bat(b) starting level 1
- Slime(s) starting level 2
- Goblin(n) starting level 2
- Orc(o) starting level 3
- Troll(t) starting level 6
- Animated armor(a) starting level 7
- Baby dragon(d) starting level 8
- Chimera(c) starting level 9
- Dragon(D) starting level 10

Made using:
- Unity 2018.3.2f1
- Visual studio 2017
- Beepbox
- Audacity
- Photoshop (for the logo only)
Found a bug?
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