Cave Couriers

Cave Couriers

This game is from ldjam.com, which is currently unavailable.
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overall: 3.54
fun: 2.98
innovation: 3.37
theme: 3.74
graphics: 4.02
audio: 2.96
humor: 2.52
mood: 3.70

What happens when an adventure runs out of potions while deep in a dungeon?

They call on the Cave Couriers of course!


A rouge like(ish) where you have to explore a randomly generated dungeon to bring items ordered by adventures. Play as a goblin trying to navigate through a maze of rooms and corridors to each adventurer, but make sure you get to them in good time else you won't be paid, and worse you could lose your job. After each contract you will be able to pick a new one, potentially delving deeper into the dungeon for higher paying jobs.

How much can you earn and what floor can you get to before you get fired for failing too many jobs.

#### Tiles:
- @ You the player
- \# That's a wall
- . Just plane ground
- v Downward stairs, looks dangerous down there
- \* A local adventurer in need of supplies

When an order has been accepted, its location will be highlighted, if its on the next floor, stairs will be highlighted instead. Each order has a time limit, but the deeper you go the more urgent the deliveries are so you will have less time. If you fulfil an order in time you will be paid, but failing to make the delivery will lose you a life, making you closer to being fired.

#### Controls:
- WASD/Arrow/D-Pad keys for movement and menu navigation
- Enter/Controller A for selection
- Escape/Controller B for menu
- F1 toggle map visability in menu or game over screen
- F2 toggle ui visability

This has been tested with an Xbox controller, but PlayStation controllers are weird (thanks Unity) so they are a bit messed up.

#### Known Bugs:
- If you have issues with lag on the WebGL build, try one of the standalone builds instead.
- If a stair (v) and an adventurer (*) are highlighted go to the stair, not the adventurer.
- WebGL might not load in Safari, try Firefox or Chrome
- Mac build not able to open on M2 Mac book
- WebGL build contains audio glitch (sorry :( its fine in standalone builds)

#### Made using:
- Unity 2022.2.17
- VSCode
- Beepbox
- BFXR
Found a bug?
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