Here is my prototype: Create buildings, with the buttons - but they cost. You can have debts, and if they get to high you will lose. Create an economy to reach your credits goal (when you select buildings, they show you their in- and output)
Nice concept! Would love to see specific info in the ui about what each particular unit does. Also, the ui graphics in general should be more visible. Kind of small and hard to read. Would like to see the gameplay put to a timer. And then give me different scenarios with different time restrictions and variable max debt and credit goals, etc.. Over all, fits the theme well, good job!
Has many flaws. Clicking on the buttons in the UI also place a building on the ground. The mechanics aren't explained. The buildings aren't explained. The only real mechanic is finding the ratio of different types of buildings needed to get the best profit. Needs a lot of work.
Good job on having a complete game loop. I managed to win 500 credits on my second try, after I understood the building income/spendings by box-selecting them with the mouse. As you mention, this is just a prototype and you’ll need tons of adjustments to get to an enjoyable game, but it’s a good start.
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