It took me a second to find my avatar, but I love the idea of playing as a pixel. The mood felt oddly calming in a good way, I think that's do to the music selection. My only suggestion is to maybe try making the platforms less slippery, I kept sliding of them once I jumped. Other than that, great work!
Interesting idea with having such a small character. Platforms and background are very similar looking, more distinct textures would be helpful. The neverending spawning of enemies makes the game hard. The music is great!
It was initially hard to control, i think because the very tiny dot has quite a lot of mass when he moves, either that or the floor is very slippery. I found it rewarding when i found ways to get through the obstacles and enemies by being tiny. Well done for making a compo game! I streamed it here: https://www.twitch.tv/videos/491837292?t=04h40m37s
Talk about "pixel perfect" platforming haha! I'm always a fan of games where the difficulty increases with the clock, but once I found out I could just run along the bottom of the level and only have to jump a few times, it went by very fast.
I understood that the goal is to progress quickly so less monsters can appear before you can reach the exit... which I have not managed to find :) Good entry overall !
At first I thought playing as a pixel would feel weird but I thought it was weirdly interesting. Although the parallaxing was hard on the eyes. I would also suggest fine tuning the spawn rate, starts of reasonable but a couple seconds later they cover the screen.
I found it really fun to play such a tiny character and I really desired to speed through the level, but that proved not-wise. The music is nice. The parallax is a nice idea but it's done improperly. The background layers shouldn't be moving faster than the foreground on which the player resides.
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Overall good jam!
The music is nice. The parallax is a nice idea but it's done improperly. The background layers shouldn't be moving faster than the foreground on which the player resides.