Game is great, However i would like to see a boarder around the edge of the screen so you dont die from flapping too high, game is hard enough as is. Still awesome stuff for a jam game. i like how you bounce off the coins, creates a little bit of meta
A good start, found it really challenging to get more than 2 or 3 dots, however it auto-restarts so it's really easy to keep trying over and over again.
It's a good idea to add a bit more gameplay to the concept of flappy bird. The main difficulty, in my opinion, is that, as soon as you have a bit too much speed, bouncing on the green bullets sends you very far away and it's difficult to control it.
The controls feels a bit unresponsive. What I would suggest is to have movement more like in flappy gold and flappy bird, where the force applied is constant (it don't add up the more you click), like this: ...reset current y velocity... rb2d.velocity = Vector2.zero; ...Applying instant upward force... rb2d.AddForce(new Vector2(0, upForce));
Overall very impressive that you finished the compo!
Comments13
What I disliked was that the border was outside of the viewport.
...reset current y velocity...
rb2d.velocity = Vector2.zero;
...Applying instant upward force...
rb2d.AddForce(new Vector2(0, upForce));
Overall very impressive that you finished the compo!