FlappyDot

Overall★★★★★★★★★★2.74
Fun★★★★★★★★★★2.87
Innovation★★★★★★★★★★2.87
Theme★★★★★★★★★★3.00
Graphics★★★★★★★★★★2.16
Audio★★★★★★★★★★2.44
Humor★★★★★★★★★★1.83
Mood★★★★★★★★★★2.31
First time using Unity for LD.
Didn't get very far!
Cursor Keys

screenshot
Tools: Unity

Comments13

WZQXRYS
WZQXRYS20 Apr 2020, 15:02
Game is great, However i would like to see a boarder around the edge of the screen so you dont die from flapping too high, game is hard enough as is. Still awesome stuff for a jam game. i like how you bounce off the coins, creates a little bit of meta
PrincessChooChoo
PrincessChooChoo20 Apr 2020, 15:04
Cool idea. A bit limited at the moment, I wasn't able to get that far, but with a bit of work it could be quite interesting.
Tero Pulkkinen
Tero Pulkkinen20 Apr 2020, 15:06
looks difficult to keep it alive.It starts at the edge of screen, but I havent got past 3rd platform.
ETdoFresh
ETdoFresh20 Apr 2020, 15:06
I liked the idea of 2d flappy bird... but I put in the work, but got no love!
Galgris
Galgris20 Apr 2020, 15:09
Nice. Like the idea. Love the bounciness. When you think you are in control, the dot moves away. The only thing missing is a score display! ;)
singleshoe
singleshoe20 Apr 2020, 15:09
A good start, found it really challenging to get more than 2 or 3 dots, however it auto-restarts so it's really easy to keep trying over and over again.
Loig20 Apr 2020, 15:11
It's a good idea to add a bit more gameplay to the concept of flappy bird. The main difficulty, in my opinion, is that, as soon as you have a bit too much speed, bouncing on the green bullets sends you very far away and it's difficult to control it.
Starlight Glimmer is best poney
Inertia and gravity are brutal, but that's the whole point (I'm sorry). It was fun once I grasped it. I became a pianist.

What I disliked was that the border was outside of the viewport.
Tenik20 Apr 2020, 15:15
The controls feels a bit unresponsive. What I would suggest is to have movement more like in flappy gold and flappy bird, where the force applied is constant (it don't add up the more you click), like this:
...reset current y velocity...
rb2d.velocity = Vector2.zero;
...Applying instant upward force...
rb2d.AddForce(new Vector2(0, upForce));

Overall very impressive that you finished the compo!
PD Dev
PD Dev20 Apr 2020, 15:16
You made a great and fun to play game, at least in my opinion, but I would realy love to see some kind of "You won" Screen at the end.
mutuwareauthor20 Apr 2020, 15:21
Well done to anybody that got all the coins. Sorry about the lack of game winning screen! I didn't even complete it myself :D
zondarg
zondarg20 Apr 2020, 23:42
Nice flappy clone with a twist. I found it very challenging to get even a few dots :laughing: :thumbsup:
Kent Reese
Kent Reese21 Apr 2020, 02:24
It's a good flappy clone, but felt a bit awkward to control, even for the genre

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