@shaolin-dave Sorry that the game crashed for you, but thanks for letting me know. The game isn't very optimized, so that's probably at fault. You might be able to get it to work by downloading the windows version instead of using the browser version. If you are using a different platform, let me know and I'll see if I can compile a version for you.
@aconfusedragon Definitely not a bug... a feature. That's a feature. :smile: Thanks for the feedback.
Nice work! The concept is solid and I like the interpretation of the theme. The controls probably need a little polishing to make it a more intuitive game - I had some struggles with moving the camera around in the close camera view and some while trying to click the squares to place tiles. Overall though, very nicely done for such a short time to work!
@jason-porritt The camera is definitely a weak point in the gameplay. I was struggled to find a good way to add free mouse movement to a third-person camera. My solution was definitely not ideal; I'll have to give it some more thought in the future. Thanks for the feedback.
Cool puzzle concept, I like the pangolin and his wiggle animation. I think for the camera you could just keep the top downish far away camera and add zoom and rotation then make the pangolin always point towards the mouse cursor.
Cool game!! The camera feels a bit odd, as some other said. Other than that I think you have a cool concept, may worth of being polished!! Great entry!
That was fun! Took me a little while to get the hang of the camera, but I really enjoyed the puzzle aspect of the game once I got going. I like how the different platform types spawn different foliage ( trees for the L shaped ones ), and more unique tiles for the directional ones could have been a cool addition.
I'm always a fan of low poly, so thumbs up there =) I found the camera switching a bit confusing to say the least. I couldn't see any platforms from close camera, and from the distant camera I couldn't move (at first?) - and then I jumped from the close person camera, and switched to the distant camera while I was in the air to land on an orange box. Then I realized you could reveal new tiles in the end.
Thanks everyone for playing the game. I hope you enjoyed at least some of it.
@webox Yes, the camera is odd. I think I was fixated too much on having a third-person camera and didn't realize when the game changed beneath me and warranted a different style. I'm glad you think the concept is cool. It might be fun to play with it a little more and make some puzzles that aren't just introduction to concepts.
@gamedesignguy In retrospect, the directional tiles weren't designed that well. The rocks got in your way, but didn't so much add to the puzzle complexity as just made it awkward to get around. I did enjoy how the trees and rocks in the last level came together to make a small forest in the sky though. That was fun. Glad you enjoyed the foliage. :grin:
@captandrey To be honest, I entirely forgot about setting a mood. By the end of it, I just threw together what I had and sent it out. It would be cool to develop more of a history of the world and give the pangolin a reason to go through a thorny gate in the sky. Thanks for the feedback.
@crubeyawne It's good to hear that it was clear. I like to make intuitive games, and it's nice to think that I sometimes succeed at it. And cuteness is an end unto itself - I'm glad you liked it.
@imphenzia Low poly all the way! Actually, confession time, it's my form of programmer art at the moment... However, if I can do it well, I'm ok with that. I'm always open to suggestions that would improve the art. Thanks for the feedback on the camera.
Originally, the camera overview was supposed to be locked, allowing no movement, but it seems that in the midst of coding, I overrode my toggle and things got a bit buggy. Also, you weren't supposed to be able to jump on the orange boxes. But hey, if it works, use it to your advantage. :smile:
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:purple_heart: :dart: :frog:
@aconfusedragon Definitely not a bug... a feature. That's a feature. :smile: Thanks for the feedback.
I ended up only using the mode where you place the tiles. I found it easier to control with the camera high above.
Also pangolin.
@webox Yes, the camera is odd. I think I was fixated too much on having a third-person camera and didn't realize when the game changed beneath me and warranted a different style. I'm glad you think the concept is cool. It might be fun to play with it a little more and make some puzzles that aren't just introduction to concepts.
@gamedesignguy In retrospect, the directional tiles weren't designed that well. The rocks got in your way, but didn't so much add to the puzzle complexity as just made it awkward to get around. I did enjoy how the trees and rocks in the last level came together to make a small forest in the sky though. That was fun. Glad you enjoyed the foliage. :grin:
@captandrey To be honest, I entirely forgot about setting a mood. By the end of it, I just threw together what I had and sent it out. It would be cool to develop more of a history of the world and give the pangolin a reason to go through a thorny gate in the sky. Thanks for the feedback.
@crubeyawne It's good to hear that it was clear. I like to make intuitive games, and it's nice to think that I sometimes succeed at it. And cuteness is an end unto itself - I'm glad you liked it.
@imphenzia Low poly all the way! Actually, confession time, it's my form of programmer art at the moment... However, if I can do it well, I'm ok with that. I'm always open to suggestions that would improve the art. Thanks for the feedback on the camera.
Originally, the camera overview was supposed to be locked, allowing no movement, but it seems that in the midst of coding, I overrode my toggle and things got a bit buggy. Also, you weren't supposed to be able to jump on the orange boxes. But hey, if it works, use it to your advantage. :smile: