
Poppy
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
You are Poppy, a newly arrived demon in Hell. But despite your employer's reassuring words and visible enthusiasm, you feel anxious to meet him. Is there a reason to that fear?
In Poppy, you start with nothing, not even a level to play on. As you move through it, the level reveals. The game is made of three different levels with different gameplay.
Controls:
* ⇦ ⇩ ⇧ ⇨ or WASD to move (you can use two different controls in the settings)
* Left mouse button to shoot (in direction of the mouse cursor)
* :warning: You can set the difficulty in the settings, or in the game over screen
Tools used:
* Engine: Unity 2019.2
* Editor: Microsoft Visual Studio 2019
* 3D Graphics: Blender and MagicaVoxel
* 2D Graphics: GIMP
* SFX: Bfxr
* Music: Wolfram Tones
* Sound Edition: Audacity
Goals for this LD:
* Work on aesthetics
* Improve 3D modeling
* Better code (Scriptable objects helped a lot, but at the end I had to resolve to "quick and dirty" for some parts)
Thank you for trying my game, I hope you have as much fun playing it as I had making it!
In Poppy, you start with nothing, not even a level to play on. As you move through it, the level reveals. The game is made of three different levels with different gameplay.
Controls:
* ⇦ ⇩ ⇧ ⇨ or WASD to move (you can use two different controls in the settings)
* Left mouse button to shoot (in direction of the mouse cursor)
* :warning: You can set the difficulty in the settings, or in the game over screen
Tools used:
* Engine: Unity 2019.2
* Editor: Microsoft Visual Studio 2019
* 3D Graphics: Blender and MagicaVoxel
* 2D Graphics: GIMP
* SFX: Bfxr
* Music: Wolfram Tones
* Sound Edition: Audacity
Goals for this LD:
* Work on aesthetics
* Improve 3D modeling
* Better code (Scriptable objects helped a lot, but at the end I had to resolve to "quick and dirty" for some parts)
Thank you for trying my game, I hope you have as much fun playing it as I had making it!