This game was made by @Ayxs (programming, sprites, animations, SFX) & @Bredera (sprites, animations, level design, music) for Ludum Dare 45. We are really pleased with the end result and we hope that you all have a good time going through it!
Story:
You wake up on a desolate island, your ship a ghost of what she used to be, you have been shipwrecked.
Finding an old pirate's hat reminds you of better days, when you and your crew ruled the seas and brought fear to the established order. Determined to get another ship you set out on a janky raft to civilization.
Here trading means money, but for you trading means getting closer to another ship to once again rule the seas!
Gameplay:
The gameplay consists of a few mechanics: You can walk around, use your map to go to different island and you can trade with NPCs.
Movement:
A or Left Arrow : Walking to the left
D or Right Arrow : Walking to the right
F : Pickup items
E : Open map (when near your raft / boat) & trade with NPCs
The graphics are charming, the visual design is well done. The gameplay was a short fetch quest, and the game ends very quickly. Character design was good too, and the sound effects were funny. Very short and sweet.
@kruemelkeksfan I feel you on the spash screens, might have overdone it a bit (oops). Such a shame that the minimum setting in Unity is 2 seconds. The game is indeed quite short and we would have also really liked it to be a bit longer. Better luck next time, right :smile:!
This was game was one of the most mysterious ones. The animations were really sweet. For harder gameplay I would suggest that you see the offers from islanders only once. 🌊⛵🌊
It's quite short once you realize what's going on (I somehow visited the islands in the complete opposite direction of trading!!) but it's a delight nonetheless! I like the relaxed mood from the bongos playing in the background and I absolutely LOVE the artstyle, it really strikes my fancy.
Wonderful job and wonderful interpretation of the theme.
Also props for actually uploading a Linux version of the game!! ;3
@ayxs, This was a really pleasant little game :) The idea is really fun, and as a fan of Point&Click adventure games, this was a great little demo of one for a game jam, the graphics were another level.
One minor suggestion - Quality of life touches on P&C games are really important and add a lot in my opinion. Even something as small as speeding up / skipping island transitions after seeing each one of the possible ones would have been nice.
I really liked the art style: hand drawn with crayon look and feel. The gameplay was pretty simple, and basic. But I liked it. It would be great if the trees were animated like the player, and the sky was light blue, i.e. if it was a day. Overall, nice game!
@zdravkon Thank you for the feedback very much appreciated!:smile: @fedz Thank you! we are really happy with how it turned out @ambra Yarrrr! @pierre-feuille-studio Awesome! thank you for the feedback!
Super cool art style, gives the game a makeshift puppet show like look! Game was way too easy though, basically just going to people in a certain order to win.
You could have a set of core mechanics and have people trade items in exchange for completing tasks, that challenge and teach the players understanding of the core mechanics. Then the final one, to earn the ship, puts all of what you learned to use to win. That's if you want to take this idea further though, maybe you want to move on to something else. Just my two cents :) Great job guys!
I considered the idea of a trade-up game myself but couldn't think of a way to make it engaging. I really thought you did a good job pulling it off. The first thing I noticed was actually your intro. The team logo is professional and the LD logo just gave it even more umph. I reallly liked the art style, though as much as I love a man who can walk using only his feet, the characters were on the weaker side mostly cuz they seemed less consistent with the environment. The environment though, was awesome to look at and was one of the reasons the game just kept pulling me forward. The choice to use a black sky was incredibly bold but I loved how it turned out, it really makes things pop. Screenshots don't do this game justice, once you're in you can tell a lot of work was put into making it all work together.
@velvetlobster Thank you so much, we really love that effect too! one game we used as a guideline was Chalkship an upcoming game on steam look it up they use the chalk graphics as well!
@peachtreeoath Thank you so much for your feedback! All the chalk graphics took indeed long to make but it was worth it! Myself and @ayxs are really not good at making characters , especcially character animations but it was a good learning process. once again thanks for the awesome comment! I will check out your game as well :smile:
Cute lil' trading game! The art was fun. Some of the controls were a little irresponsive, I had to mash keys several times on some of the interactions, and on one point I got stuck trying to climb a hill, but I pushed past them so they weren't game-enders at least. The characters, map, water, sailing animation and the like were all very cute. Nice work!
Quite a fun little game you got here. Quite simple to play, and then then just had to figure out who and where. We actually tossed around an idea very similar to this. Inspired by the guy who traded a paper clip up to a pencil, and so on, up to a house or something like that. Is a cool idea and you pulled it off pretty well. I liked the music too, a bit repetitive, but fitting and nice.
At first i was a little confused what was going on - i have to say I've never played a trading game like this before so that opened me up to a new genre. The controls were intuitive and easy but the cut scenes every transition was killing me - i think if you wanted to see have that sailing vibe having it all in one scene where you could control the raft would have at least been more acceptable IMO.
The art is unique, everything looks like it was hand drawn - with a crayon - by a 6-year old... which I first didnt like, but in the short time it grow into me. There wasn't so much to actually play in this game, but the mood was good.
Wow really liked the graphics, this is so unique. Otherwise it's a simple and efficient trading game but what definitely drives me is exploring your drawing world. Very nice !
This game is ridiculously perfect! It is simple but it is easy to understand, the UI is really well designed to avoid any kind of confusion, the drawing is simple but extremely charming, the sounds are funny, and the song even though annoying fits perfectly the theming and feeling of the game. An amazing work here, good job!
Cute artstyle! I liked how simple the game is. When you start the game, you just know what to do. And that is amazing (something that is lacking in my entry lol).
I love the simple but charming graphics!!! :smile: They fit the pirate theme very well! The gameplay while simple (after all this is a jam game) fit the LD theme nicely and due the game's short length don't become repetitive. Nice job here!!! The controls and the objectives are well explained to the player so the player isn't lost (something that can be found in quite a few entries :wink:
Comments56
The theme is hit pretty nicely and the game reminds me a bit of memory :)
Wonderful job and wonderful interpretation of the theme.
Also props for actually uploading a Linux version of the game!! ;3
The idea is really fun, and as a fan of Point&Click adventure games, this was a great little demo of one for a game jam, the graphics were another level.
One minor suggestion - Quality of life touches on P&C games are really important and add a lot in my opinion.
Even something as small as speeding up / skipping island transitions after seeing each one of the possible ones would have been nice.
Overall one of the best this jam :)
But I do feel bad for the poor sailor that gave up his galleon for a rowboat!
Good job :)
@slimabob People back then weren't that smart right? thank you so much for the feedback!
@trinarr Are you just saying it's not really innovatieve since you also made a pirate based game :thinking:...
Just kidding, of course. Your game looks interesting I'll check it out once I get home :), thank you for your feedback!
@frozen-spirit Thx :smile:
Just, too bad about music.
Arrr!!
@fedz Thank you! we are really happy with how it turned out
@ambra Yarrrr!
@pierre-feuille-studio Awesome! thank you for the feedback!
You could have a set of core mechanics and have people trade items in exchange for completing tasks, that challenge and teach the players understanding of the core mechanics. Then the final one, to earn the ship, puts all of what you learned to use to win. That's if you want to take this idea further though, maybe you want to move on to something else. Just my two cents :) Great job guys!
I considered the idea of a trade-up game myself but couldn't think of a way to make it engaging. I really thought you did a good job pulling it off. The first thing I noticed was actually your intro. The team logo is professional and the LD logo just gave it even more umph. I reallly liked the art style, though as much as I love a man who can walk using only his feet, the characters were on the weaker side mostly cuz they seemed less consistent with the environment. The environment though, was awesome to look at and was one of the reasons the game just kept pulling me forward. The choice to use a black sky was incredibly bold but I loved how it turned out, it really makes things pop. Screenshots don't do this game justice, once you're in you can tell a lot of work was put into making it all work together.
@peachtreeoath Thank you so much for your feedback! All the chalk graphics took indeed long to make but it was worth it! Myself and @ayxs are really not good at making characters , especcially character animations but it was a good learning process. once again thanks for the awesome comment! I will check out your game as well :smile:
The characters, map, water, sailing animation and the like were all very cute.
Nice work!
I enjoyed playing it. Thank you for the game!
Played your entry, it has pretty funny graphics, I liked it. :)
A game has not much gameplay, but I see you were creating a basis for a bigger amount of content.
Anyway, good job! :3
And thanks for playing my entry. :3
@hcursino Wow thank you for the amazing feedback, glad that you enjoyed our small game!
@mrstari Thank you! :smiley:
The gameplay while simple (after all this is a jam game) fit the LD theme nicely and due the game's short length don't become repetitive. Nice job here!!!
The controls and the objectives are well explained to the player so the player isn't lost (something that can be found in quite a few entries :wink: