Had absolutely no inspiration at all, sadly. Started out with another idea from which the first scene is added as an extra. This turned out to be an immense amount of work, so I started over with this game.
The controls are w,a,s,d or arrow keys. You shoot with left mouse button. The idea is to destroy all the red triangles to get a high as score as possible. Along the way you will find upgrades!
Solid mechanics and the background was nice, some textures and animations would do this good, but i enjoyed it as is, 2086 Top score! you got me with the big ones, they threw me off for a bit haha
Had no big expectation based on the presentation and you proved me wrong: the gameplay mechanics work well and I got caught restarting to play and wanting to survive the longest! I was happy when I saw those missiles spawn haha!
One only tip I would give was that the mine thing wasn't clearly a good/positive explosion to me at the beginning. But congrats for your work!
You could have added a video of the gameplay cause it is a bit diffcult to understand in the first time. In your description you have mentioned red triangle but in game we get hit by red squares. I don't know if this is intentional.
This is a nice base to expand upon. The shooting mechanics are fun and the game is challenging. I'm impressed you managed to get it together after restarting (especially for the compo!). My high score was 7205. I found the rocket behavior a bit peculiar as they seem to launch off in random directions but maybe that's to prevent them from being too OP. Also it'd be nice if the grass tiled further because it's hard to tell you're moving when you go outside that area. I had fun playing - nice submission!
@notime4games Hahaha I seriously didn't notice that while testing xD! @balance686 Yeahh I tried making the grass go further, but the way the grass is generated now it kinda broke the game a little bit because it had to generate around 20000+ objects :joy_cat:
The game is actually pretty addictive. The only thing I want to say is probably that camera is too close to the character, making it too hard to predict where you're going to be attacked from. I learned, that enemies never spawn in the direction you're moving, but I wanted to switch directions more often.
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One only tip I would give was that the mine thing wasn't clearly a good/positive explosion to me at the beginning. But congrats for your work!
I hope I can see more view in a screen.
Some audio would have been nice, but I understand if you didn't have time since you started with another game.