
SOMtHINGa from NoThINGa
This game is from ldjam.com, which is currently unavailable.
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Use fission and fusion to make SOMtHINGa from NoThINGa.
Links
* HTML5(WebGL): dashingstrike.com/LudumDare/LD45 Phone/Touch-friendly!
* Source Code: Jimbly/LD45-somethinga-from-nothinga
Simple arithmetic becomes incredibly interesting when constrained by space! Everything should be self-explanatory, or described in the tutorial/hints. You can safely go back to previous levels or look ahead without losing your progress.
Screenshots:
There's a secret "bonus level" if you beat all other levels. I have, after the compo ended, verified that it is, in fact, solvable, though I wasn't sure at the time of adding it =).
My take on the theme is incredibly literal, perhaps adding an implied pair of quotes around "nothing". I learned that there is a very limited set of words that can be crafted using the periodic table, and very few languages' word for "nothing" fit that, so I had to get a bit creative.
--
*Development Notes*
Tools Used
* Custom Engine: GLOV.js
* Mtn Dew
* Photoshop
* Bosca Ceoil
* Element colors from CPK Coloring
* Fonts: Shadows Into Light, Oswald, Palanquin
This Ludum Dare I had a simple idea, and had a completely functional prototype about 3 hours after the competition started. Before implementing it, I thought it would be too simplistic, and planned on allowing for varying pipe sizes in each direction to get 1:2 or 1:3 ratios instead of just 1:1, but it turned out that it was already a bit tricky to see what was going on, and amazingly more interesting and challenging than I thought it would be, given how simple the core idea was, so I left it alone, and just spent lots of time on polish, and even got to sound and music!
Post-compo bug fixes
* Fixed one of the hints being shown on the level after where it was useful
Links
* HTML5(WebGL): dashingstrike.com/LudumDare/LD45 Phone/Touch-friendly!
* Source Code: Jimbly/LD45-somethinga-from-nothinga
Simple arithmetic becomes incredibly interesting when constrained by space! Everything should be self-explanatory, or described in the tutorial/hints. You can safely go back to previous levels or look ahead without losing your progress.
Screenshots:
There's a secret "bonus level" if you beat all other levels. I have, after the compo ended, verified that it is, in fact, solvable, though I wasn't sure at the time of adding it =).
My take on the theme is incredibly literal, perhaps adding an implied pair of quotes around "nothing". I learned that there is a very limited set of words that can be crafted using the periodic table, and very few languages' word for "nothing" fit that, so I had to get a bit creative.
--
*Development Notes*
Tools Used
* Custom Engine: GLOV.js
* Mtn Dew
* Photoshop
* Bosca Ceoil
* Element colors from CPK Coloring
* Fonts: Shadows Into Light, Oswald, Palanquin
This Ludum Dare I had a simple idea, and had a completely functional prototype about 3 hours after the competition started. Before implementing it, I thought it would be too simplistic, and planned on allowing for varying pipe sizes in each direction to get 1:2 or 1:3 ratios instead of just 1:1, but it turned out that it was already a bit tricky to see what was going on, and amazingly more interesting and challenging than I thought it would be, given how simple the core idea was, so I left it alone, and just spent lots of time on polish, and even got to sound and music!
Post-compo bug fixes
* Fixed one of the hints being shown on the level after where it was useful