"Guide: Captan of the space ship" initialized./nWellcome, captan! This guid will teach you how to surf the space and land on the planets. To get off a planet, you need fuel. If you have run out of it... well there is a way to start the rocket with NOTHING. Our scientists created a new tool that allows ships to rotate planets and so transform their angular velocity to the energy to get off it. Press "A" and "D" to rotate planet, press "Space" if you have enoght speed to came off the planet. If you have fuel, you can overcome gravity for some of it. Press "W" to do that. Also, if you have fuel, you can change direction of the spacecraft when in the space "A" and "D" will turn you, while "W" will provide you some acceleration. Use your mouse wheel to change size of the visible area. Congratulations, you have learnt how to use your spaceship! Last advice: WATCH your oxygen amount. if you run out of it you die
I really like the concept, it's pretty unique. That said, it damn near impossible to aim, at least for me. I only got a few pickups, and that was by accident. I could never actually hit one when I was aiming for it. Maybe a direction indicator could help or bigger pickups? That said, it was a good idea and good execution.
Really cool idea, love the unconventional method of travel. I don't think I once hit what I was aiming for though! I do really like the fact the game had a menu too, a lot of people (myself included) tend to skip that. Makes a game feel more complete.
This fits the theme really well. It is just very hard to gain fuel, since it is very hard to predict where the space ship will fly off to when jumping off a planet. It seems the space ship flies off to the right. I think it would be easier to aim if it would fly off to where it points to. The space ship looks like an arrow so it would make sense I think(?) :D You could also make some planets provide a little bit of fuel, just like some provide oxygen. This way the start of the game would be a little bit easier since it is easier to hit planets than fuel packages.
@tobias-froihofer Thanks for an informative resopnse! I think it is better to launch the rocker in the dircetion of it´s vector´s velocity because it feels more "natural".
Oh, yes, there are actualy already some fuel planets( brown asteroids with lakes of fuel) but due to a bug( in previous version - I have fixed it in [Bugfixed] releases) the rocket had 0 fuel capacity on the start, so it was impossible to gain more fuel. But i like that you got to such thoughts too. To some extent it proves integrity of the game´s idea.
You are welcome to try the Bugfixed version of the game. In the future I would like to do a Post-LD version.
THe way you implemented the theme is really nice. It's quite impossible to aim anything for me but the gameplay is interesting. I'm pretty sure you can make a good little game with this idead!
I liked the gameplay of spinning the planets to build your power to lift off. The different types of planets were nice as well. It seemed like one time I was able to control the direct of the rocket after lifting off, but I couldn't ever figure out how to do it again.
Interesting idea. It was really hard to go in any direction I wanted. Flying off in a random direction and hoping I would hit something useful was more successful than trying to aim. The out of oxygen text does not appear in the html5 version if not fullscreen leaving me confused for a while when the game suddenly froze. Also the text by the spaceship is hard to read when spinning around a planet.
Some of the text of the game was off the screen. It was quite hard to aim the ship, and the number of simple planets in the way killed me from lack of oxygen.
Solid idea, but too hard in its current iteration. The few times I managed to get some fuel it was fun steering the ship and having some more control. Aiming for the jump feels very unfair and results in a lot of unfun runs that end too soon due to a lack of oxygen. I also wish escape wasn't used to go to menu, as it kept pushing me out of fullscreen mode on the web.
Cool idea, different types of planet were nice. It's quite hard to go in direction you want to go, better to go random and hope to hit something cool XD
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Thanks, I hope i have fixed it now
You could also make some planets provide a little bit of fuel, just like some provide oxygen. This way the start of the game would be a little bit easier since it is easier to hit planets than fuel packages.
I think it is better to launch the rocker in the dircetion of it´s vector´s velocity because it feels more "natural".
Oh, yes, there are actualy already some fuel planets( brown asteroids with lakes of fuel) but due to a bug( in previous version - I have fixed it in [Bugfixed] releases) the rocket had 0 fuel capacity on the start, so it was impossible to gain more fuel. But i like that you got to such thoughts too. To some extent it proves integrity of the game´s idea.
You are welcome to try the Bugfixed version of the game. In the future I would like to do a Post-LD version.
The out of oxygen text does not appear in the html5 version if not fullscreen leaving me confused for a while when the game suddenly froze. Also the text by the spaceship is hard to read when spinning around a planet.