*“We can't stop here, it’s crow country!” Your vision is unstable, your heart is fluttering. You have to go through this town relying on unstable vision and your intuition. Don’t get tangled up in your feet.*
In this game you’re playing as Bob, the guy with poor eyesight, who never wears glasses to avoid seeing the imperfections of the world :D
The game is an open world with a couple of chained interactions in it, has an ending and could be finished in about 5-10 minutes.
Controls: WASD if nothing else stated ;)
Our Team: * IvanPavlov - Ivan Pavlov (Programming) * 113hz - Andreas Schule (Art) * Scanax (Programming)
Special Thanks to the authors of the external assets we used for our game:
Dope artstyle. Crunchy sounds and polish. These set the mood perfectly. The gameplay feels a bit slow and after realizing I had to backtrack to find a coin for the vending machine I gave up.
Woah what can I say... That ending made my heart drop. The gameplay was definitely lacking, but I really, really like the mood of the game. Also, not sure how it fits the "Unstable" theme.
I honestly really like the art style! The ending was also very unexpected - I genuinely didn't think it would go that way. Clever use of the eye contacts, though I wish it was used more often. I felt the movement speed was pretty low as well, but I had a good time! Nice work!
The Art looked sick! Very well done. I think you may love the bluur a little too much, but thats just my opinion. Your villager are also kind of stupid. They seem to throw so many 5-dollar bills in the trash. Idiots. ;) Keep it up
Intriguing story. Unfortunately without focus it's pretty difficult to look at screen. Main character is in focus. I really like environment when it's very close
totally digging the artstyle and the way the crows were done. Did find moving around the town a little slow and tedious, so woulda appreciated a little more stimulation either through gameplay or more cool artwork to keep me wanting to continue. Overall, I loved the concept, so great job!
I LOVE this art style, and the bit of polish that was there was really well done (the crows flying away) I think the game does well at what it attempts to achieve so there isn't much to say. The few things that would have made this better for me is just more polish, like animations for the MC, some subtle tutorialization and some prompts/visual tell for what I can and can't interact with.
Nice style, I think the character could have used one or two frames of animation for walking but other than that looking great!
Potential spoiler: (?) !> Not sure if you're supposed to learn it in-game (I didn't at least) but I think mentioning shift to move faster would be good (if I wasn't just imagining it, but it really _feels_ like it :D)
That was neat, and the visual style caught me off-guard-- having a 2D view and using DOF to mask the backdrop was a nice touch. I do wish the camera didn't clip on foreground buildings as much, though.
I wish there were more gameplay to it or more conversations/interactions, but all in all it was a neat little experience.
Comments14
Great experience.
Potential spoiler: (?)
!> Not sure if you're supposed to learn it in-game (I didn't at least) but I think mentioning shift to move faster would be good (if I wasn't just imagining it, but it really _feels_ like it :D)
I wish there were more gameplay to it or more conversations/interactions, but all in all it was a neat little experience.