
Stop at Nothing
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Instructions
Arrow keys: Select direction, Move cursor
Z: Commit move, Next level
X: Select marker, Cancel move, Undo
Stop at Nothing is a block-sliding puzzle game. Each level starts with a block on each start point, and ends with nothing. Move the blocks to the goal tiles to remove them.
Stop at Nothing is a block-unsliding puzzle game. Each anti-level starts with nothing, and ends with a block on each start point. Unmove the blocks from the goal tiles to unremove them.
Try to beat all 31 levels!
Miscellaneous
Whenever you complete an anti-level, try undoing to see how it looks going forwards.
This game is very confusing! It doesn't help that PICO-8 only has six buttons, so I had to give each button multiple functions. I spent a lot of time to make sure all of the animations looked good, which I think actually helps with understanding the game's logic. Despite the innate challenges with the premise of the game, I think I did a fairly good job of making it understandable. I think I might extend this later to add some more mechanics, especially those that reverse the flow of time partway through the level.
There is a slightly hidden level select. Press enter to access it from the PICO-8 pause menu.