Stop at Nothing

Stop at Nothing

This game is from ldjam.com, which is currently unavailable.
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overall: 3.26
fun: 2.98
innovation: 3.57
theme: 2.77
graphics: 3.32
audio: 2.66
humor: 1.00
mood: 3.15

Instructions


Arrow keys: Select direction, Move cursor
Z: Commit move, Next level
X: Select marker, Cancel move, Undo

Stop at Nothing is a block-sliding puzzle game. Each level starts with a block on each start point, and ends with nothing. Move the blocks to the goal tiles to remove them.

Stop at Nothing is a block-unsliding puzzle game. Each anti-level starts with nothing, and ends with a block on each start point. Unmove the blocks from the goal tiles to unremove them.

Try to beat all 31 levels!

Miscellaneous


Whenever you complete an anti-level, try undoing to see how it looks going forwards.

This game is very confusing! It doesn't help that PICO-8 only has six buttons, so I had to give each button multiple functions. I spent a lot of time to make sure all of the animations looked good, which I think actually helps with understanding the game's logic. Despite the innate challenges with the premise of the game, I think I did a fairly good job of making it understandable. I think I might extend this later to add some more mechanics, especially those that reverse the flow of time partway through the level.

There is a slightly hidden level select. Press enter to access it from the PICO-8 pause menu.
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