The Void Conjurer

Overall★★★★★★★★★★3.52
Fun★★★★★★★★★★3.42
Innovation★★★★★★★★★★3.14
Theme★★★★★★★★★★3.44
Graphics★★★★★★★★★★3.14
Audio★★★★★★★★★★2.81
Humor★★★★★★★★★★2.41
A deck-building card game that starts from a deck consisting of a single "void" card. The deck is enhanced by adding and upgrading cards and equipment. Play the game (in your browser) here!

```TIP: The basic cards might seem useless, but they are needed for upgrading to better cards.```
```TIP: If the music becomes too repetitive, use your browser to mute the tab.```

screenshot.png

Software Used


Unity, Visual Studio Code, Gimp, Blender, and Bosca Ceoil.

Post-Compo Bugfixes


Fixed a card duplication bug.

screenshot

Comments13

Gabriele
Gabriele7 Oct 2019, 04:36
Loved it!

It became quite hard, quite fast, but I've really enjoyed the tactical take on this theme.
Sol Roo
Sol Roo11 Oct 2019, 19:49
Quite good! the take on the theme and the progression are very nice.
If at some point you do an iteration, having clearer expectations of the spawning would be great.

(remember that in order for people to see your game, you must play and rate other games (the system is based on karma))
Jayometric
Jayometric11 Oct 2019, 20:21
Really great concept and executed well! Great work and very fitting for the theme.
AliceCrd12 Oct 2019, 10:53
Good job, the game is very interisting
Megalink
Megalink12 Oct 2019, 10:57
Awesome game idea and execution! The models were really good too. Progressional gameplay was quite satisfying and kept me engaged for a long time. However, some upgrades and their progressions were really confusing and left me not knowing what was going on. More explanation or indication needs to be included for each of them, and how they will affect the future upgrades and gameplay. More visual indicators and feedback also should be added for general moments in gameplay, like when getting hit or gaining energy. Consider making it so that the screen will flash red or shake when the player gets hit by an enemy, or having the cards that you can't pull due to low energy be faded out. Overall this game was a lot of fun, it just needs to improve its communication.
PronomicalArtist
PronomicalArtist12 Oct 2019, 10:59
I wish there was more sound. Could use some better sprites, but hey it's a compo so I'm cutting you some slack. The actual game seemed to work nicely. It had a lot to offer, just wish there was more.
drtizzle
drtizzle12 Oct 2019, 11:01
Well done! A bit confusing at the start, but I got the hang of it fairly quick. I really like the graphics, it would be a nice addition if the camera moved a little bit to capture the environment a little better. Overall very nice!
FlyWolfe12 Oct 2019, 21:37
Awesome game! I love the mechanics and it's super fun to play :D I was a bit confused at first when enemies just began appearing on new turns, so maybe it would be a good idea to add an "enemies remaining" count or something. Overall, it's awesome!
The Osk
The Osk21 Oct 2019, 15:30
Excellent entry! Graphics were nice and gameplay was fun. You achieved a lot given the constraints for the compo. Great job!
LeviDSmith
LeviDSmith23 Oct 2019, 05:12
Nice CCG / tower defense hybrid. I was a little confused why it said that I had five cards, but it seemed like the most I could ever play on a turn was two or three. I liked all of the different models and characters in the game.
Budaniel
Budaniel25 Oct 2019, 18:25
That was really fun! It took me a few turns to really understand the mechanics, but it was fun once I did. It was laggy for me, though, which made it harder to play.
notime4games
notime4games25 Oct 2019, 20:42
Oh man I got to last fight first try(got "extra power per turn" card first thing, it is really good) but failed! Had to try five times after that until I got it. Only went for damage and lots of cards! Was one hit from death when I won. Really impressive and well made entry, keep it up!!

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