A Car With No Name

by sarajs
Overall★★★★★★★★★★3.50
Fun★★★★★★★★★★3.29
Innovation★★★★★★★★★★3.66
Theme★★★★★★★★★★3.76
Graphics★★★★★★★★★★3.76
Humor★★★★★★★★★★2.29
Mood★★★★★★★★★★3.44
It felt good to be out of the raiiin!

Journey through a harsh desert in a somewhat prone-to-misrepair land speeder. Pop the hood and perform repairs, gather scrap and water to survive.


Move with WSAD, toggle selected items with E, pick things up with SPACE. Repair/Harvest with Q.

The landspeeder has cruise control, so set it speeding off while you check the radar for goodies!


This is all the result of the most frustrating Ludum Dare I've ever had! So many hours lost to obscure collision problems, leaving me so CLOSE to being able to execute on the more fun aspects of the game idea that the foundation was necessary to support.

Sadly in the end, there's not a lot of "Game" here compared to my usual entries. Originally you were supposed to reach an eventual goal, but instead you just see how far you can get across an endless desert.

That said I think it proves the potential of its concept! I was dying to add local multiplayer and lots of fun things to discover in the desert! And the foundation is there to support those things but as standard, there just wasn't the time. Too much ambition in this one, I'm sure I will learn nothing from this mistake.

Enjoy and feel free to comment with what sort of things you think would be cool to see out in the desert.

In the absence of any sound or music feel free to enjoy the following music as you play: https://www.youtube.com/watch?v=M7r9W6fsX98


screenshot

Comments16

Diamond Wolf20 Apr 2020, 02:42
I like the concept. However, there are a few issues. Water doesn't actually do anything (you are fine even with negative water). You can leave the speeder, and if it's going too fast you essentially softlock the game since you can't get to it and nothing spawns when you're not in it. Getting run over crashes the game. That said, these are the only real issues I have; if you had more time to polish and maybe add some more life to the desert this would have been pretty amazing!
SuperGamersGames
SuperGamersGames20 Apr 2020, 03:00
I’m going to give this a go in the morning, but it’s to have potential. Maybe someone can make this it’s own full fledged project?
pikachurian
pikachurian20 Apr 2020, 03:02
Saw the stream. Fun and unique base mechanics, but repetative gameplay. Great Job!
SuperGamersGames
SuperGamersGames20 Apr 2020, 06:16
There are a couple of crashes, otherwise, I love the concept and would want someone to take this to another level :)
M8rix
M8rix20 Apr 2020, 11:46
Great potential game Shaun! Not much of a game yet, but it still feels great to control and I appreciate all the tiny details. After watching your entire stream I must say that it is incredibly satisfying to finally try it out myself :)
WormholeGames
WormholeGames20 Apr 2020, 21:35
Great looking game - ofcourse there is not much to do but the concept proves itself. I hope you will make something bigger of it!
Furtive Pygmy
Furtive Pygmy21 Apr 2020, 05:14
Great concept, wish there was more to it.
If you do continue with this I'd like to see the results!
DaltonLeavey21 Apr 2020, 15:05
Surprisingly fun to get going really fast then hop out of the driver seat to check the mini map. Can tell it was supposed to have water resources so I'm sure there's much more you wanted to add. Definitely feels like you're in a desert though haha. Could see myself playing a full version of this for hours. Awesome stuff!
nenadu21 Apr 2020, 16:45
Great concept Shaun. Hope you'll finish it and make a great game!
tdg_21 Apr 2020, 22:52
Really enjoyed watching some of the stream, and wish I could have participated this year (stupid masters thesis). Any chance you would do a debrief video similar to your "Making of PokeyPoke" videos? I'm not a great programmer/artist/designer and like getting to see how ideas actually get implemented.
J_C - One Bit Studio
J_C - One Bit Studio22 Apr 2020, 17:23
Good concept. My only real issue was that the character movement sensitivity was too fast, and controlling the little guy just didn't feel smooth. The pixelart car was very well done, it even had some dynamic shadow.
emre tahtali
emre tahtali23 Apr 2020, 15:39
i love this idea, it suits so well with the theme and it really would be a beautiful game with more time spent on it. i believe if you keep adding stuff to the dessert for players to explore, the game will be so much fun :D
SamStallion
SamStallion25 Apr 2020, 01:20
lots of potential with this one! I really enjoyed the graphics (reminds me of FTL) and I loved the little details like opening the hood and messing around with the fiddly bits.
JonasPK26 Apr 2020, 23:28
Wow, very sophisticated and impressive for only 48 hours. The art is gorgeous, and the game play is minimal like you said, but it is really enjoyable interacting with the game's world. Very good work!
cdunham
cdunham6 May 2020, 22:36
Cool idea for a game and the main mechanics work well. Having more items or events happen would make it a lot more fun, but I get that time constraints messed with the plans you had for this. The text was actually pretty small for me and I couldn't figure out how to get the game to go fullscreen so I had a little trouble seeing some things.
cdunham
cdunham6 May 2020, 22:36
Cool idea for a game and the main mechanics work well. Having more items or events happen would make it a lot more fun, but I get that time constraints messed with the plans you had for this. The text was actually pretty small for me and I couldn't figure out how to get the game to go fullscreen so I had a little trouble seeing some things.

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