A game where you play as a team of Undertakers who are using their shovels to rescue good souls from the Underworld until those souls finally die. Use a power of teamwork to save good people from dying. Just grab them out of Soul River and don't let Bad souls to take it away from you. But you still can punch your teammate or give him Yellow soul while running from a horde.
Step 1: Find target Step 2: Get soul and run Step 3: Frame your teammate
So the most successfull tactics is being Joseph Joestar ![i[1]](///raw/a35/72/z/2cf48.jpg d562a4fa:480x270:jpg:webp)
I like the concept. So to get the most out of your game you need a friend right? I like the music and the animation. I fell through the floor a few times and had to restart the game and I wish I could see more to find the correct soul. Good job on the look and the animations. I like the slingshot and swing animations. Animations are hard to do in a LD Jam. Thanks for letting me play your game!
Fun game, the movement was a little clunky though. It felt like it I was stopping every time I wanted to turn. Overall I like the idea! I can definitely see me playing this with a friend.
I like the character design as well as the well polished animations. Also, it is exciting to get the soul and run away before the whole herd of angry souls catch you. So sad that it runs at a low frame rate on my poor laptop, but I managed to solve this problem by reduce the resolution to 1280x720. XD
I like the music and the art. The controls make it really hard to play unfortunately. I could only face in four directions so shooting was pretty difficult. Also having a way to quit the game is pretty important. Had to open the task manager to quit the process.
The controls felt a little difficult to use (I might have had better luck with a controller), and I kept getting swarmed by evil ghosts, but I can see how this would be a fun little multiplayer experience. The music was decent enough, and all of the animations were great for such a short jam.
As far as gameplay elements, the level needs a kill floor if you fall off the main area, as there's no way back up, and when you shoot a ghost it gets stuck in it's death sequence, which seems to refresh if you continue to shoot it. Simplest solution would be to remove collision as soon as it is hit.
Comments12
and it use 90% of my cpu
As far as gameplay elements, the level needs a kill floor if you fall off the main area, as there's no way back up, and when you shoot a ghost it gets stuck in it's death sequence, which seems to refresh if you continue to shoot it. Simplest solution would be to remove collision as soon as it is hit.
Great work for such a short time period!