Game about stealing treasures from constantly changing maze which you can change by yourself too and avoiding encounters with gradually deadlier dragon.
Was meant to have online multiplayer, but all jam gone wrong.
Forgot to include in the game alternate layout for buttons.
The maze manipulation is pretty neat and well implemented, the controls felt a bit floaty though, it would be better with less delay between input and action
Cool little game and idea. Not sure if it was a bug or it had to be that way but sometimes i would walk over black parts which seemded they missed the materia.
This is one of the most technically interesting games I've played on any Ludum Dare event. Especially when your game was a COMPO. Wow, my respect :)
I loved the gameplay, it was so much fun, and the dragon kept me under pressure and I really felt like I had to try. Many LD games are more relaxing and lay-back experiences, but your game was a true arcade gem.
To have a sound would help a lot, but again, it is a compo, so I didn't even take it in consideration.
PS: I really raged when I finally got all 10 coins and the stupid ass dragon killed me like two blocks from the finish, haha!
Wow. Random level generation + rotating dungeon? This is so cool!!! A lot of good ideas, and implemented really well for 48h compo. The controls require a bit more love, it felt a bit floaty. Also I wasn't sure when I could rotate rooms myself or not. Was on a blue flame and clicked LMB/RMB and didn't seem to work? Good job nonetheless!
I liked the idea of solving mazes by rotating them while avoiding the dragon. As of writing I haven't won the game yet, as it is quite hard for me. But I really like the gameplay and levels. I wasn't able to figure out the use of jump in the game though.
In terms of a compo game, it is a very well made, the graphics and visuals as well as the logic behind creating mazes and rotating them seems quite hard to me ( I guess they are procedural right? ) for creating within 48 hours. A great entry for a compo game :)
So many times that I ran in circles trying to get away from that dragon. I liked the pressure of the dragon on top of the puzzle mechanic of the maze. Nice job!
I like the novelty of a maze that can be changed by you and others. It's actually very challenging to maneuver the maze just by itself, let alone while being chased by a dragon. So I didn't quite finish the game, but I had fun while I played.
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I loved the gameplay, it was so much fun, and the dragon kept me under pressure and I really felt like I had to try. Many LD games are more relaxing and lay-back experiences, but your game was a true arcade gem.
To have a sound would help a lot, but again, it is a compo, so I didn't even take it in consideration.
PS: I really raged when I finally got all 10 coins and the stupid ass dragon killed me like two blocks from the finish, haha!
Great entry :)
In terms of a compo game, it is a very well made, the graphics and visuals as well as the logic behind creating mazes and rotating them seems quite hard to me ( I guess they are procedural right? ) for creating within 48 hours. A great entry for a compo game :)