Battle for Kyrrdon
This small RTS was made during Ludum Dare 46 Jam.
Victory & Defeat conditions:
If a faction has no HQs anymore, it is defeated - the other faction acclaimed victory
There is no ai, but you can play your enemy to a certain degree e.g. producing units & command units
CONTROLS:
esc - quit game
f2 - restart game
f4 - toggle fullscreen/windowed
Scrolling: use arrow keys for scrolling, or scroll by putting your cursor at the border of the screen.
Unit Selection: Select units with the selectionbox, press LMB and drag your cursor. No selection by simply clicking a unit or building
Minimap: shows the location of units, click on it to jump to the corresponding place in the battlefield. Beware, it is glitchy
Thank you for playing/testing this glitchbuggy mess!!!
Victory & Defeat conditions:
If a faction has no HQs anymore, it is defeated - the other faction acclaimed victory
There is no ai, but you can play your enemy to a certain degree e.g. producing units & command units
CONTROLS:
esc - quit game
f2 - restart game
f4 - toggle fullscreen/windowed
Scrolling: use arrow keys for scrolling, or scroll by putting your cursor at the border of the screen.
Unit Selection: Select units with the selectionbox, press LMB and drag your cursor. No selection by simply clicking a unit or building
Minimap: shows the location of units, click on it to jump to the corresponding place in the battlefield. Beware, it is glitchy
Thank you for playing/testing this glitchbuggy mess!!!
Genres: strategy





Comments15
Good job, even if it is an incomplete prototype! :D
Also on my first playthough I actually killed myself by mistake - it turns out you can control the enemy tanks. So I thought they were all mine, drove a bunch of them around the place and they ended up getting in range of my actual base. Lots of little issues and incomplete things, but this could be a lot more fun with a bit more work. Good stuff overall!