
Birdie Burglars
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Cocoa Moss presents: Birdie Burglars!
Launch meowmies with your slingshot to stop the birdie burglars!
Trackpad users beware: This game uses your cursor to aim. Mouse or touchscreen highly recommended.
Post-Jam version (v2.01): https://cocoamoss.com/birdie-burglars/birdie-burglars.html**
iOS: https://apps.apple.com/us/app/birdie-burglars/id1509336732**
Android: https://play.google.com/store/apps/details?id=com.cocoamoss.birdieburglars**
Jam version (v1.06): https://ddrkirby.com/games/birdie-burglars/compo-version/birdie-burglars-compo.html**
Soundtrack download: https://ddrkirbyisq.bandcamp.com/album/birdie-burglars-original-soundtrack**
Changelog:
```
v2.01 (Post-Jam)
- Fixed an issue on WebGL where the pause button could not be clicked on retina devices
v2.00
- First mobile release!
- Completely reworked the menu screen
- Added a new ending screen when completing level 4
- Added jukebox screen for listening to the game music
- Added an in-game pause/settings screen
- Add music/sfx volume settings, drag direction inversion, and drag sensitivity
- Added new environmental particles for all 4 stages
- Cursor now starts a bit higher up so you don't have to drag as far
- Added new title graphic
- Added "tap to continue" and "make sure centered" prompts for tutorial
- Made levels 1 and 2 a bit easier
- Other minor bugfixes and tweaks
v1.06 (Jam)
- Added a software cursor (locked inside the game window) to make the mouse cursor hiding
behavior a bit less confusing
- Ensure internal slingshot cursor position is clamped inside the game window
v1.05
- Fixed a silly mistake in v1.04 that caused a tutorial segment to display before it should have
v1.04
- Fixed accidental looping of certain music fanfares, especially if game is paused
- Various aspect ratio-related internal changes in preparation for mobile builds
- Tweaked credits screen slightly
v1.03
- HTML5 fix: Now captures mouse cursor during gameplay, to solve issue with mouse inputs outside
the game window being dropped
- Press escape to unlock the mouse cursor
- Very minor timing tweak to one of the tutorial steps
v1.02
- Fixed level 3 using the wrong grass asset
- Very slight audio volume tweaks
v1.01
- Fixed a minor audio glitch
v1.00
- First release!
```
Launch meowmies with your slingshot to stop the birdie burglars!
Trackpad users beware: This game uses your cursor to aim. Mouse or touchscreen highly recommended.
Post-Jam version (v2.01): https://cocoamoss.com/birdie-burglars/birdie-burglars.html**
iOS: https://apps.apple.com/us/app/birdie-burglars/id1509336732**
Android: https://play.google.com/store/apps/details?id=com.cocoamoss.birdieburglars**
Jam version (v1.06): https://ddrkirby.com/games/birdie-burglars/compo-version/birdie-burglars-compo.html**
Soundtrack download: https://ddrkirbyisq.bandcamp.com/album/birdie-burglars-original-soundtrack**
Changelog:
```
v2.01 (Post-Jam)
- Fixed an issue on WebGL where the pause button could not be clicked on retina devices
v2.00
- First mobile release!
- Completely reworked the menu screen
- Added a new ending screen when completing level 4
- Added jukebox screen for listening to the game music
- Added an in-game pause/settings screen
- Add music/sfx volume settings, drag direction inversion, and drag sensitivity
- Added new environmental particles for all 4 stages
- Cursor now starts a bit higher up so you don't have to drag as far
- Added new title graphic
- Added "tap to continue" and "make sure centered" prompts for tutorial
- Made levels 1 and 2 a bit easier
- Other minor bugfixes and tweaks
v1.06 (Jam)
- Added a software cursor (locked inside the game window) to make the mouse cursor hiding
behavior a bit less confusing
- Ensure internal slingshot cursor position is clamped inside the game window
v1.05
- Fixed a silly mistake in v1.04 that caused a tutorial segment to display before it should have
v1.04
- Fixed accidental looping of certain music fanfares, especially if game is paused
- Various aspect ratio-related internal changes in preparation for mobile builds
- Tweaked credits screen slightly
v1.03
- HTML5 fix: Now captures mouse cursor during gameplay, to solve issue with mouse inputs outside
the game window being dropped
- Press escape to unlock the mouse cursor
- Very minor timing tweak to one of the tutorial steps
v1.02
- Fixed level 3 using the wrong grass asset
- Very slight audio volume tweaks
v1.01
- Fixed a minor audio glitch
v1.00
- First release!
```