Chains

by rendow
Overall★★★★★★★★★★2.79
Fun★★★★★★★★★★2.52
Innovation★★★★★★★★★★2.75
Theme★★★★★★★★★★2.69
Graphics★★★★★★★★★★3.35
Audio★★★★★★★★★★1.47
Humor★★★★★★★★★★2.20
Mood★★★★★★★★★★2.52

Chains was depeloped using Unity under 48 hours during the game jam Ludum Dare 46 solo compo (Theme: Keep it alive). The game is a turn based RPG where the goal of the game is to defeat the boss on the map. Use WASD/arrow keys to move and RETURN to interact and select options. Takes around 10 minutes to complete.

Feel free to leave any comments you might have, I appreciate the feedback!

screenshot
Genres: role playing
Tools: Unity

Comments23

Inka McAtee
Inka McAtee20 Apr 2020, 10:36
Omg, I love the enemy sprites! Such beautiful minimalistic pixelart
pedromgdo20 Apr 2020, 10:58
The art was really good, good job!
Pabricka
Pabricka20 Apr 2020, 11:06
Simple but nice graphics! Gave me oldschool Final Fantasy vibes. Gameplay was only spamming enter, so it might have used some more polish.
Saviqq20 Apr 2020, 11:08
Haha! This game had a lot of content for being developed in such a short time. Here are my notes:

Things I Liked
- interesting idea, I felt like playing Pokemon
- gorgeous pixel-art for all the Sprites
- scratches the itch for those who like more grindy games (like myself)

Things that could be improved
- game would have much better atmosphere with some background music and combat sound effects
- I felt that you were in time pressure and couldn't make nice combat UI
- more interactions during combat, maybe more abilites

Overall interesting game! :smile:
Marco Le Van20 Apr 2020, 11:17
The pixel art is great! Even tough I wish there were the music and the sounds (I understand perfectly the lack of time for them) it was very fun to play. The game was able to keep me until the end, good job!
Goutye
Goutye20 Apr 2020, 11:28
Nice art! Was able to beat Leshen with my lvl 14 werewolf! :smile: Well done
Rendowauthor20 Apr 2020, 12:30
@pabricka: I totally agree that more options in the battle would have improved the game a lot, thank you for your comment Pabricka!

@siegmayer: Thank you siegMAYer, I like it as well!

@saviqq: I love your notes Saviqq, I'll make sure work on those flaws in my future projects! Huge thank you! :smiley:

@marco-le-van: I'll make sure to include music and sounds in the next LD submission! I'm really glad you enjoyed the game Marco!

@goutye: That's awesome, thank you Goutye! :smile:
peto184
peto18420 Apr 2020, 14:40
Interesting idea for the theme! I wasn't sure what was the game mechanic at first and combat was bit simple (more mechanics and some animations) and maybe could've been a bit quicker. However, I love the sprites!
Rendowauthor20 Apr 2020, 15:19
@peto184: I agree with your points, thank you for the feedback!
Balgorode
Balgorode21 Apr 2020, 06:59
Pretty cool game, a bit simple but it wasn't bad. I think one big improvement would be if you could spam click to speed up dialogue. Good game though!
stu23 Apr 2020, 13:52
Well done. I would've like to see more polish like others have said but you made this thing by yourself in just a couple days. Be proud!
thecrancher23 Apr 2020, 22:55
Hey there! I liked how simple everything was, and I think you did a good job for the time we had. I think that the battle system you made is pretty solid, but I do think it could be beneficial to show the player what gets increased when they level up, or maybe even have the players health bar increase in size. I also think you could have the left click of the mouse start the battle as well as the enter key. Also, maybe you could give each of the companions different kinds of attacks, lick Scratch, pound, our dropkick, or even karate chop. I think you did a great job! Good Work!
deathray
deathray24 Apr 2020, 19:46
I have the same views as Saviqq. The pixel art is great, the concept feels original and entertaining (pokemon but for monsters), and I don't mind the grinding. But the combat itself is pretty tiresome; it could use some sounds, some movement, and a clearer indication of what's happening (damage amounts popping above heads maybe).
incobalt
incobalt25 Apr 2020, 02:09
It would be nice at to have at least something else to do than click one button all the time. Some feedback about what you're about to fight also. Otherwise, I was impressed by the graphics. I didn't hear any sound, though, was there supposed to be?
disperse
disperse25 Apr 2020, 03:23
Nice pixel art. We liked that you could capture the final boss!
lilwavep25 Apr 2020, 03:44
Nice game! I liked the pixel art. I think that it could be better if there were more options in battle and if the enemies moved or popped up at random.
Rolly
Rolly27 Apr 2020, 19:14
I'm always impressed by games with so much content for a one-person 48h jam ! The visuals are good, and I think it would be worth it to spend a couple hours to create a simple background music. Would help a lot with the mood !

I had fun with your game, nice job!
Tim Eriksen
Tim Eriksen12 May 2020, 11:24
You win! :smile: Cool game! You have gotten a lot of work done in just 48 hours, I am impressed. I feel like you have made a good foundation that could be really fun with some more features and mechanics. Good job!

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