Interesting idea and fun to play. It would have been nice if some sort of light sources were added though, as I wasn't able to see depth sometimes and didn't know I could jump on higher platforms
Love the flat-shaded art style! The time constraints with the plant travelling through the tube makes it instantly compulsive. Would agree with @goldenevolution that sometimes readability was a little difficult; maybe making the floor colours contrast a little more with the walls could help? Or adding a contrasting lip to higher platforms?
Managed to finish the game, dropped the plant only twice :D Great game! I really liked the graphical style, though for a longer game it might need a bit polish as it can cause headache in the longer run.
God I don't know if I love this plant or hate it now. Maybe both! Anyway the jumps feel good but it's quite hard to know where you're gonna fall. I liked the way we're led to understand how the level works. Reminded me of Portal. Also, it looks nice!
That was honestly one of the best games I've played for this jam! That was an awesome little puzzle platformer! Nice graphics and game-play. My only criticisms would be that the levels were a little to white at points, so it was a little hard to tell where I was supposed to go, and I feel like the game would have benefited a lot with some sound effects and music. Overall, a great entry!
Great work on this one! The different puzzle mechanics such as the tube and trampoline were fun to play with and the ending of the game had me wishing for more levels :) Watching the plant smash into pieces did make me sad but only the more motivated to get them to the end next time. I could imagine this being a fun game to speed run as well :p Music/sound effects would definitely take this to the next level!
So everyone praising the art style, but to me it's the weakness of this game. It's hard to tell where you are going to land, and it's hard on the eyes (too bright) and on the brain. I only played the first few levels because of the reasons above, but the level design looks good and it felt pretty good to move around, so it's a nice game overall (plus it looks like there are quite a lot of levels for a 48h game)
This game fits the theme extremely well. The pipes add a great sense of urgency. the game looks really great too. I think adding some light/ shade to the map would be a great addition, as I found it hard to tell where i had to go at times. Very well done!
I like the low res style graphics, it looks really nice. The gameplay reminds me a bit of portal but this time you don't have to destroy your cube (or flower in this case), but have to save it instead. Good job!
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I only played the first few levels because of the reasons above, but the level design looks good and it felt pretty good to move around, so it's a nice game overall (plus it looks like there are quite a lot of levels for a 48h game)