Managed to beat it, but it wasn't easy! I'm amazed you were able to get so many puzzles in for the 48 hours, nicely done. The art is understated and cohesive. Just wondering - is there no sound or am I missing something? If not, you may want to disable the category. Well done overall.
I spent a few seconds staring at the banner on the website before realizing I wasn't looking at the game screen itself (you probably don't need that banner, just let the game be the first thing on the site instead of having to scroll for it). Fun use of the infinite plane. The moving red walls were too hard to time for me. I also got stuck in an infinite loop when falling in the pair of blue portals on the spike wall level, and couldn't move out of the path to break it.
This game is very fun and I really dig the art style and the animations. I just had a lot of trouble with the second to last level but besides that your game was really fun. As someone in the comments mentioned there was no sound. Is this intentional? But I liked your game a lot. Well done :thumbsup:
A really cool idea with a nice look to it as well! The puzzles where you had to collect a number of things but dying reset your progress were a bit harsh, but overall this was a really cool puzzle game!
Got stuck on the level with blue and green teleporters and moving spikes. I thought it was a nice idea to get momentum with the (2)>>>>>(1) and time the exit, but couldn't.
I got stuck in a loop unable to complete a stage and couldn't tell if it was by design or not, :joy: Design and graphics were great. no restart stage button?
Ha, that one stage where everyone got stuck where the solution was just ---SPOILER--- to walk to the left ---SPOILER END--- had me grinning once I figured it out, that one got me too the first time around. Managed to make it all the end after that, finished the loop so to say.
The idea is a really great fit for this theme! I love the little personality you gave to the actions, like the goal ring burping after sucking the player character in. Super fun game with great execution, good job on all fronts!
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I must say that I finished the second to last puzzle using the fact that when the character is out of screen it cannot die.
Got stuck on the level with blue and green teleporters and moving spikes. I thought it was a nice idea to get momentum with the (2)>>>>>(1) and time the exit, but couldn't.
The idea is a really great fit for this theme! I love the little personality you gave to the actions, like the goal ring burping after sucking the player character in. Super fun game with great execution, good job on all fronts!