
Empire Tactics
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Rally the forces of (RED) empire to crush the evil (BLUE) empire!
Game is a turn based strategy board game on a hex based grid, it features 5 missions that take only a couple minutes to play.
You can toggle AI for both players with the F1/2 keys for a bit novelty, though the missions are designed to be challenging for the red player primarily.
EDIT:
Important! Some quick notes about the units:
There are 4 types, ranging from smallest to largest: (we didn't have the time to add this information to the interface)
-Swarm (speed 4, attack 1, range 1, shield 4) Fast
-Fighter (speed 2, attack 3, range 2, shield 7) Well-rounded
-Beast (speed 3, attack 4, range 3, shields 2) Fragile but devastating
-Tank (speed 1, attack 1, range 1, shields 10) Built to soak up damage
Their stats are multiplied by the amount of units in a stack, similar to heroes of might and magic (or king's bounty originally). No magic here though. Attack reduces shields 1 to 1, the current value isn't displayed, sorry.
The order in which units move depend on their move stat also.
Game is a turn based strategy board game on a hex based grid, it features 5 missions that take only a couple minutes to play.
You can toggle AI for both players with the F1/2 keys for a bit novelty, though the missions are designed to be challenging for the red player primarily.
EDIT:
Important! Some quick notes about the units:
There are 4 types, ranging from smallest to largest: (we didn't have the time to add this information to the interface)
-Swarm (speed 4, attack 1, range 1, shield 4) Fast
-Fighter (speed 2, attack 3, range 2, shield 7) Well-rounded
-Beast (speed 3, attack 4, range 3, shields 2) Fragile but devastating
-Tank (speed 1, attack 1, range 1, shields 10) Built to soak up damage
Their stats are multiplied by the amount of units in a stack, similar to heroes of might and magic (or king's bounty originally). No magic here though. Attack reduces shields 1 to 1, the current value isn't displayed, sorry.
The order in which units move depend on their move stat also.