For Ducks' Sake

by GaryS
co-authored: @Super Hadoken
Overall★★★★★★★★★★3.77
Fun★★★★★★★★★★3.81
Innovation★★★★★★★★★★3.13
Theme★★★★★★★★★★3.79
Graphics★★★★★★★★★★4.06
Audio★★★★★★★★★★3.54
Humor★★★★★★★★★★3.92
Mood★★★★★★★★★★3.52

For Ducks' Sake



A twin stick action shooter in which you try to stop your little ducklings from being stolen and eaten by
inexplicably angry gnomes. Don't worry, you're heavily armed.

Controls

- Keyboard: WASD (qwerty) / ZQSD (azerty) / ,AOE (dvorak) to move | cursor keys or mouse to aim
- Gamepad: Left stick move, Right stick aim, RT to fire.

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Built using Phaser 3, in a caffeine fueled frenzy, by Gary Stanton & Super Hadoken.

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A NOTE ABOUT 8-WAY AIM

We've had feedback indicating that some people would prefer full 360 aiming. We always intended this to be a retro 8-way shooter, but we gave it a go anyway and found that the game is _way_ too easy with a full aim rotation, so you're stuck with 8 directions!!

KNOWN BUGS
- ~~There seems to be a bug in the setup whereby ocassionally the physics doesn't load up with the game. If you're unable to shoot any gnomes, please hit F5 to refresh the page!~~
- ~~Occasionally the game fails to register that you've lost all your ducklings.~~
- ~~Some collision issues when playing right at the edge of the screen.~~

^All bugs, tentatively fixed.

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screenshot

Other games by @GaryS

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