
Gravelighter
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
You find yourselve on a dark graveyard, with your trusty oil lamp running low on fuel. Can you make it to the saving warmth and light of the house before it runs out?
* Solve puzzles in order to find your way to safety
* Play in three modes
* Normal - the game as originally intended
* Light - adding much more light, making the game playable for anyone struggeling with the low brightness
* Hard - turning up the difficulty to 11 the game becomes a potentially frustrating experience, that asks players to explore and optimize every bit of their route in order to make it through.
* An atmospheric Soundtrac
* Bits of voice acting and small cutscenes
* Options, Settings & Menus =D
* Play on Windows, Linux or Web (experimental Mac build w.i.p.)
* Radow - Programming, Game Design, UI/UX, Particle Systems
* Sergeant Biggs - Sound Design, Game Design, Programming
* Blender
* Substance Painter
* 2D Art
* Photoshop
* Audio (music and most SFX are not created by us, see ingame credits)
* Audacity
* Engine
* Unity
* Version Controll
* git
We recommend playing the desktop build though, for better lights & shadows.
The desktopbuilds are your usual Unity desktop builds.
Features
* Explore a handcrafted graveyard* Solve puzzles in order to find your way to safety
* Play in three modes
* Normal - the game as originally intended
* Light - adding much more light, making the game playable for anyone struggeling with the low brightness
* Hard - turning up the difficulty to 11 the game becomes a potentially frustrating experience, that asks players to explore and optimize every bit of their route in order to make it through.
* An atmospheric Soundtrac
* Bits of voice acting and small cutscenes
* Options, Settings & Menus =D
* Play on Windows, Linux or Web (experimental Mac build w.i.p.)
The Team
* Pingu - 3D Art, Game Design, Level Design* Radow - Programming, Game Design, UI/UX, Particle Systems
* Sergeant Biggs - Sound Design, Game Design, Programming
What we used
* 3D Art* Blender
* Substance Painter
* 2D Art
* Photoshop
* Audio (music and most SFX are not created by us, see ingame credits)
* Audacity
* Engine
* Unity
* Version Controll
* git
Builds & Installs
We are currently working on uploading the webbuild version.We recommend playing the desktop build though, for better lights & shadows.
The desktopbuilds are your usual Unity desktop builds.