Gravelighter

Gravelighter

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.59
fun: 3.10
innovation: 3.08
theme: 3.70
graphics: 3.92
audio: 3.68
humor: 2.21
mood: 3.95
You find yourselve on a dark graveyard, with your trusty oil lamp running low on fuel. Can you make it to the saving warmth and light of the house before it runs out?

Features

* Explore a handcrafted graveyard
* Solve puzzles in order to find your way to safety
* Play in three modes
* Normal - the game as originally intended
* Light - adding much more light, making the game playable for anyone struggeling with the low brightness
* Hard - turning up the difficulty to 11 the game becomes a potentially frustrating experience, that asks players to explore and optimize every bit of their route in order to make it through.
* An atmospheric Soundtrac
* Bits of voice acting and small cutscenes
* Options, Settings & Menus =D
* Play on Windows, Linux or Web (experimental Mac build w.i.p.)

The Team

* Pingu - 3D Art, Game Design, Level Design
* Radow - Programming, Game Design, UI/UX, Particle Systems
* Sergeant Biggs - Sound Design, Game Design, Programming

What we used

* 3D Art
* Blender
* Substance Painter
* 2D Art
* Photoshop
* Audio (music and most SFX are not created by us, see ingame credits)
* Audacity
* Engine
* Unity
* Version Controll
* git

Builds & Installs

We are currently working on uploading the webbuild version.
We recommend playing the desktop build though, for better lights & shadows.

The desktopbuilds are your usual Unity desktop builds.

Screenshots





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