Keep It Alive, Keep Enemies Dead

Keep It Alive, Keep Enemies Dead

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 2.94
fun: 2.73
innovation: 3.77
theme: 3.47
graphics: 2.79
audio: 3.25
humor: 1.81
mood: 2.65
I once again wanted to cross breed tetris with something, this time the idea of idle game came in very nice.

So, little white square is a guy that will fight other red squares. You can't control him, but you see his attack and hp. They hit each other taking turns, until one dies, after that new red square comes (might be stronger!).

Player's objective is to collect tetris shapes.
Shapes have a chance to drop on enemies hit and when enemy dies 3 shapes are always dropped. You have to catch them all!

Shapes can be placed in one of 3 fields (or thrown away).

Blue left field

Any full horizontal lines will dissapear and player will be healed by 1 for each block

Red right field

Players attack gets charged, increasing damage on next attack (only one attack). If 25 blocks collected, damage permanently increased

Green bottom field

This is sort of inventory field, shapes can be placed there temporarly and taken when needed, unlike other fields where shapes are put permanently

Hope you like it!

p.s. this is my first entry where I tried to make my own music, didn't have much time for that unfortunately. The track was created DAWless with Korg Volca Keys, Korg Volca Bass, Korg Volca Beats, sequenced by Beatstep pro and Keystep.
Found a bug?
Tell us on Discord