The Web build freezes on the third level for some reason I tried multiple times to fix it without results so i would recommend to download the game because the windows version doesn't have this problem and it looks better!
Changelog:
I reduced the time of each level from 60s to 30s to make it more fun
Potentially amazing mobile game! The hit detection feels a bit off, a lot of times it feels like I should have been fine, but still died. The artstyle is phenomenal however, I'd definitely think about releasing this on android.
The game idea is very good! the game overall is very pollished. the art looks good, the music feels the right one for the mood. Realy nice game, keep the good work!
Love the art, everything feels very polished, great overall atmosphere. Kinda wish it was a different type of game that could have expanded on the visuals, want more of that sweet sweet art.
That was amazing! I can't believe you did this in this short amount of time by yourself! The idea is fun an intuitive, the graphics are very nice and all in all it felt like a proper game, not something you jammed together in 3 days ;) congrats! The music and sounds made a great fit. I felt it sometimes a bit too hard to get from on of the outer corners to the other one, but maybe I'm just a noob :D while I agree that format is very mobile friendly, I especially enjoyed the controls with the keyboard, that really felt smooth (kind of like how I like them when playing Undertale, you know?) I can see myself enjoying this also while navigating with my finger though :) btw: the background colour change was also fantastic. at first I didn't realize it, but after I saw it I noticed how much it helped me while playing. Great subtle game design!
A very good game. Simple mechanics are greatly enhanced by the soundtrack and SFX. Realy smooth player movement, very intuitive. Menu works perfectly. It is maybe not much theme related, but who cares!
Yea from the first go I knew I would find this addicitive lol, what a great entry! Loved the art, concept, graphics and gameplay. All round fantastic work, well done!
Good feedbacks, you easily kepp playing and playing ! I noticed a bug about (I suppose when you collid twice with a plateform) that makes you jump out of the screen, which make it difficult to land precisely afterward. Keep up the good work !
Well designed game with nice polished graphics. Becomes quite difficult. The audio becomes a bit repetitive. Had fun playing though. Thanks for the game.
A very polished little game. One thing that frustrated me though was touching a neighbouring block that was placed higher than the block I was supposed to land on. When a block dips lower, it becomes harder to steer towards it as it is easier to touch the neighbouring block (placed higher) by accident.
I can see this game at the top most played games on the google play store. The mood is well done, the music, graphics and post-processing effects work perfectly all together
Nice, you really nailed the core game-play loop (something that's very hard for an LD game). The main mechanic is entertaining, and the difficulty scales nicely. The graphics have a really nice and consistent aesthetic. I also like the music, reminds me a bit of the Don't Starve OST, which i love. Very impressive for one person, keep it up :smile:
Edit: i just realized you didn't make the music, oh well, still great :slight_smile:
Fun game, really liked the art style and mood of the game. Game music fit nicely, good choice. Think this might work good as a mobile game.
On the second level the "it" got launched super high in the air, and dropped very fast down, it might be just be me, but I found it very hard to get the color and move to right block especially since the blocks where moving. Maybe move that mechanic to a level where the blocks are still.
Hi there! This feels like a solid and fun game. It was a bit sluggish on Firefox, but still playable. It's polished and the main mechanic, though it's simple, it feels really freshed out. Good job!
Comments40
Keep Going !
The idea is fun an intuitive, the graphics are very nice and all in all it felt like a proper game, not something you jammed together in 3 days ;) congrats!
The music and sounds made a great fit.
I felt it sometimes a bit too hard to get from on of the outer corners to the other one, but maybe I'm just a noob :D
while I agree that format is very mobile friendly, I especially enjoyed the controls with the keyboard, that really felt smooth (kind of like how I like them when playing Undertale, you know?)
I can see myself enjoying this also while navigating with my finger though :)
btw: the background colour change was also fantastic. at first I didn't realize it, but after I saw it I noticed how much it helped me while playing. Great subtle game design!
@mkraw
why sound is off the rate?
It has potential for being in top ranks.
Maybe the second level should be less seconds, I got tired too soon hahaha
I noticed a bug about (I suppose when you collid twice with a plateform) that makes you jump out of the screen, which make it difficult to land precisely afterward.
Keep up the good work !
One thing that frustrated me though was touching a neighbouring block that was placed higher than the block I was supposed to land on. When a block dips lower, it becomes harder to steer towards it as it is easier to touch the neighbouring block (placed higher) by accident.
The mood is well done, the music, graphics and post-processing effects work perfectly all together
Edit: i just realized you didn't make the music, oh well, still great :slight_smile:
On the second level the "it" got launched super high in the air, and dropped very fast down, it might be just be me, but I found it very hard to get the color and move to right block especially since the blocks where moving. Maybe move that mechanic to a level where the blocks are still.