It's a fancy ass picnic, and you're invited!!! Well, not really... You're just sitting here trying to eat some veggies and some fool is tryin' to kill your ass! I tell ya man, the world is harsh.
So it's up to you, keep Mr Buzz alive!!!
Uses only a mouse... haven't tried with a trackpad yet, but the mouse is almost certainly WAY better :)
PC and MAC builds available!
VID:
VID with commentary:
This was a solo effort, everything from scratch. Sounds were entirely me and a microphone and audacity. I adore doing sounds for these events, but have to say time got away from me and I have several other funny audio things I just didn't have time to script, BUT... I'm really happy with how this plays.
Some cool design notes:
It's *SUPER* imporant to remember that your score is the LOWEST of your four scores. Pick your nibbles wisely! :)
If you yank the mouse quickly too far, the fly takes flight, which makes you invulnerable for a second or two, but you miss out on valuable eating time.
Similarly, if you "run into" an attacking arm/swatter on the table after it hits, you'll also take flight, again, losing eating time.
I give you a slight delay before impacts will kill you, to keep it fun.
Oh, and eating speed ramps up over a few seconds, so it's beneficial once you start eating to stay still as the rate increases.
I really enjoyed playing this. The sound effects were great and funny. The graphics were simple, but great. The animations of the fly were also great. Great job!
Graphics are great and the game concept is really fun! Swiping the mouse quickly to escape really feels like being a fly escaping being squished. I like it :D
when reading about the scoring system in the description i was a little confused but playing it makes perfect sense and keeps the game from becoming stale i loved the sound effects, i'm gonna have to try that in a future jam, one of the few games where i feel confident actually giving a humor rating overall this was pretty fun, got a score of 17
Thanks so much for the comments all. Mostly I'm sorry the time ran out before I worked in a really satisfying "SMACK!" sound effect and some sort of "DEAD!" alert to sell that moment... but I was pretty happy with the result.
This is really fun! If you continue dev you should add some power ups, like a second fly you can to control (e.g. in pinball when you get a second ball)
Wow! I enjoyed every little bit of it! Everything is great, all the details in animation, "dead shadow", sounds - I liked it a lot and had much fun and laughs playing it.
This is really silly but really fun. The fly has a ton of character between the cute animations and sound effects. The gameplay is simple, but doing the "lowest of 4" scoring makes it really interesting. You have to prioritize certain foods even though it'd be much easier to get another one. Great idea, and great execution.
The polish on the art and look is fantastic. Good work! I like the sound effects. The gameplay reminds me of Whack-A-Mole and I was able to get a rhythm down. What would you do to deepen the gameplay? The animation is good and I liked how intuitive the controls were. Thanks for letting me play your game.
If I had to make it more involved, I'd probably try things like giving you fixed "phases" of a specific time to survive in, so it's a taste of victory often. Then maybe upgrades for performance? Different levels having different ratios of food, some food having a smaller limited lifespan, etc... so just "make food more interesting".Also perhaps sticky areas that have food in them, but make you slow down a bit.
Also, I'd consider attempting to make eating a function of rapid clicks, so it's more baseline interactive and you might feel more tense if you're actively doing something while being nervous about the next attack.
Just brain dumping though... Mostly I try to make game jam games easily digestible and quick. I know so many people have such short attention spans, haha. :)
Lee, great entry as always. I love the voice work (You again?) and sound effects. The art is great and I loved how the fly moved around and everything was super smooth.
Hello, just saw your game, nice graphics. I'm a programmer looking for a graphic designer or a team to join in and maybe work on new games, are you interested? email: [email protected] my LudumDare Game: Social Distancing For Ladybugs
The art direction is great, some really nice clean looking UI which is always a plus, and a nice bit of humour. Gameplay felt strangely paced, the idea of 'do nothing' to score is interesting, but perhaps not quite the right sort of 'interaction' you want for this type of game. Interesting idea though and I did have some fun with the game.
It really was a very fun game I dont have much of a fault for it. definitely one of the best submissions I have come across this jam and I enjoyed the feel of the game very much.
Nice little game, really cute art! I liked the scoring system, not sure I've seen something like that but clever way to make players always have a reason to keep moving without needing dynamic goals! :)
Extremely polished game, really nice UI and clear gameplay goals. The sound effects are hysterical. I guess if I had to give critique, the only thing that's frustrating is how the game takes over the mouse and hides the cursor, it's slightly disorienting at first. My high score is 12. :smile:
It's amazing, one of the best games in this jam for sure! Art and voice acting is so great. Simple idea but extremely well implemented. I had a lot of fun playing it, well done!
Comments29
The smashed fly was very impressive.
i loved the sound effects, i'm gonna have to try that in a future jam, one of the few games where i feel confident actually giving a humor rating
overall this was pretty fun, got a score of 17
If I had to make it more involved, I'd probably try things like giving you fixed "phases" of a specific time to survive in, so it's a taste of victory often. Then maybe upgrades for performance? Different levels having different ratios of food, some food having a smaller limited lifespan, etc... so just "make food more interesting".Also perhaps sticky areas that have food in them, but make you slow down a bit.
Also, I'd consider attempting to make eating a function of rapid clicks, so it's more baseline interactive and you might feel more tense if you're actively doing something while being nervous about the next attack.
Just brain dumping though... Mostly I try to make game jam games easily digestible and quick. I know so many people have such short attention spans, haha. :)
email: [email protected]
my LudumDare Game: Social Distancing For Ladybugs