
No Fish To Die
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Version 2.1 now available! Play in browser or download for Win / Mac: https://bckr.itch.io/no-fish-to-die
Listen up, Agent! Your mission, should you choose to accept it, is to extract the microfilm macguffin. Unfortunately for you, a goldfish has swallowed it. What kind of super villain keeps microfilm next to an open fish tank? Anyway, get that fish back to headquarters! The world is at stake! Oh, and one more thing: keep that fish alive at all costs!
https://www.youtube.com/watch?v=Rf1HwQLEpb4
(video starts at 6:30)
Jump - Spacebar (or Gamepad A button)
Shoot - Z key (or Gamepad X button)
Lift/Throw Fish - X key (or Gamepad B button)
Reset Level - R key (or Gamepad Y button)
* ENGINE: Construct 3
* ART: Aseprite and Photoshop
* SFX: Various authors (freesound.org)
* MUSIC: Eric Matyas (soundimage.org)
Listen up, Agent! Your mission, should you choose to accept it, is to extract the microfilm macguffin. Unfortunately for you, a goldfish has swallowed it. What kind of super villain keeps microfilm next to an open fish tank? Anyway, get that fish back to headquarters! The world is at stake! Oh, and one more thing: keep that fish alive at all costs!
https://www.youtube.com/watch?v=Rf1HwQLEpb4
(video starts at 6:30)
GAMEPLAY
Put your puzzle-platforming skills to the test with this fun twist on the classic genre. Safely transport the goldfish through 10 nefarious levels while dodging heinous lasers, treacherous turrets, and evil pools of lava. Available on both Windows and Mac!CONTROLS
Movement - Arrow Keys (or Gamepad analog stick / d-pad)Jump - Spacebar (or Gamepad A button)
Shoot - Z key (or Gamepad X button)
Lift/Throw Fish - X key (or Gamepad B button)
Reset Level - R key (or Gamepad Y button)
GAME JAM NOTES
I created everything for this game except the music and sound effects. These are the tools and resources I used:* ENGINE: Construct 3
* ART: Aseprite and Photoshop
* SFX: Various authors (freesound.org)
* MUSIC: Eric Matyas (soundimage.org)