Of The Dark

by cogcomp
Overall★★★★★★★★★★3.40
Fun★★★★★★★★★★2.92
Innovation★★★★★★★★★★3.60
Theme★★★★★★★★★★2.77
Graphics★★★★★★★★★★3.71
Audio★★★★★★★★★★3.38
Humor★★★★★★★★★★1.94
Mood★★★★★★★★★★3.96
Of the Dark!

screenshot3.png
Story

Help the mystical beast find pieces of his broken tusk

while battling evil creatures by using 3 different

magical realms to your advantage!

The beast will rewind time and revive you as long as you keep him alive

Game play

The game has three different modes.

Darkness mode

When playing in the normal "Darkness" mode

the player can flail a melee weapon at enemies.

This obviously let's them close to you, which can cause some harm...

Shadow mode

In the shadow mode the landscape becomes more translucent

and openings to different areas that aren't visible in "Darkness" can be found.

Chaos mode

The chaos mode causes a lot of distortion to players world and

will automatically use up life force while "there".

However, the big bonus is that you gain a distance weapon to attack

the bigger more dangerous baddies with as long as your careful :-)

Life
All three modes have their own lifespan meter which is shown on the back

of the main character. Once a triangle disappears you start over...

Collect all three "tusk"-pieces and you've finished the game!

Controls - Keys - Controller

Forward/Backward - W/S - Joystick Up/Down

Rotate Left/Right - A/D - Joystick Left/Right

Attack/Shoot - Space bar - Button A

Enter Realm of Chaos - F - Button X

Enter Realm of Shadow - G - Button Y

Enter Realm of Darkness - C - Button B

screenshot2.png-----------------------------------------------------

This game was made using:

Graphics:

Graphicsgale

Gimp

Milkshape3d

Magicavoxel

Scultpgl

Tiles

Coding:

Visual Studio 2019 (C++)

2D SFML wrapper

Notepad++

Audio:

LMMS

Audacity

-----------------------------------------------------
Talk about jumping in the deep end..

Writing a voxel-splatting game engine with 2d sprite
support, in C++, in 48 hours and creating all the content was
a bit much...
So I've hardly had time to test the game and only
realized during the last couple of hours that
the game REALLY needed a map.
So the maps a hard-coded screenshot ripped from Tiles :-)
screenshot1.png
--------------------------------------------------------



screenshot

Comments18

cogcomp
cogcompauthor19 Apr 2020, 20:21
Forgot...
The game requires OpenAL which is included in the .zip if you for some unknown reason still haven't installed this awesome sound library.

Also, adding double as a command line argument when starting the game will double the window size for all you people with gigantic displays :-)
43sam20 Apr 2020, 17:10
Cool game with a very interesting atmosphere between the colors, retro style and great music!
rjerez192
rjerez19220 Apr 2020, 17:16
It gave me a good DOOM vibe. The switching realm thing is a really good mechanic. Finding pathways with the G realm is really fun. The downside I believe is the music, it doesn't seem to match to well with the environment of the game, at least for my liking. Overall, nice job pulling this out including the engine in 48 hrs!
SoarenDev
SoarenDev20 Apr 2020, 17:19
Well I'm impressed you achieved to reach this point from ground zero in 48h, great job :o

I LOVED the mood, the music, graphics and global feeling of your game matches very well! I found the game really hard, the only way for me to approch the end without dying was to speedrun to avoid being attacked by ennemies X) but, well I know that testing/tweaking in 48h is clearly not the priority.

Still the final result is really cool overall o/
David Bohan
David Bohan20 Apr 2020, 17:20
Love the mood in this game. Great work!
sacredbacon
sacredbacon20 Apr 2020, 17:26
Visuals are awesome, I liked the realm mechanics and the difficulty. Keep up the good work!
kythehuman
kythehuman20 Apr 2020, 17:28
Trippy visuals! A lot of effort was put into the world building here, which is cool. The gameplay is deep enough to where I felt overwhelmed, but that's not inherently a bad thing; I'd just need to spend more time on it. Good atmosphere and applicable to the theme. Thumbs up.
xpost2000
xpost200020 Apr 2020, 17:55
Woah I am REALLY impressed you got this out, although the graphics are little disorienting for me, gives me a 90s RPG sort of vibe, and the game looks sick! Gameplay is hard as hell for me and the music is bit repetitive since it's the only sound in the game as far as I know. I think this should be continued and made into a fuller game though!
ChrisEvry
ChrisEvry20 Apr 2020, 18:02
Nice work! Love the atmosphere and the surreal motion to everything.
SolidHinken
SolidHinken20 Apr 2020, 18:45
Graphics are just stunning, it's like I'm back in 1990s! Amazing job
Edearth20 Apr 2020, 19:36
Really love the look and sound of the game, but I didn't understand the objective too well. Also, the camera + controls kind of reminded me of Doom and I loved it!
Jay Berlin
Jay Berlin21 Apr 2020, 01:49
Really liked the shifting between realms to progress in the game. The goal was a bit confusing, and the 3d scanning was a bit off, but I really liked the aesthetic of it. Gave me a real Hexen or Doom vibe.
IronyGames
IronyGames21 Apr 2020, 06:25
Hmm, it looks like a lot of work put into it, the terrain animations are captivating. It was tough knowing where I was and how the realm jumping affected me. Perhaps more focus on the minimap would have fixed it.
tompudding
tompudding21 Apr 2020, 17:09
The visuals are amazing! I was very confused for most of the time which is mostly my fault for not reading the instructions, but I got the hang of it after a while. With a bit of polishing this could be amazing
elmo22 Apr 2020, 10:40
i'm not big fan of spawners in general in all games. i din't figure out any way to regain health is there any?

Props for making so much in no so user friendly 2D engine.
raytheonly22 Apr 2020, 19:01
Yo! Great stuff and in that short time frame? Awesome work! I actually liked the trippy visuals a lot. That was an experience :)
SeriouslyCrunchy23 Apr 2020, 09:29
This is a hell of a lot of work in the compo time frame, awesome stuff. The game is certainly a bit rough around the edges to play, i found it quite difficult to figure out where to go or how to actually fight effectively, but the mood and effects make up for it for sure.
ROBOWARRIOR1982
ROBOWARRIOR198223 Apr 2020, 09:45
Really interesting and ambitious for COMPO game. Graphics are immersive and effect is cool. For your engine i don't find a way to put in fullscreen, i will appreciated to play in full screen. There is music but no sound effect, priorize SFX next time that increase the mood and you know when you hit correctly an ennemy for example (because the view and the animation not suffisant for that). This is a great work for a compo game, good job !

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