
Of The Dark
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Of the Dark!
Story
Help the mystical beast find pieces of his broken tusk
while battling evil creatures by using 3 different
magical realms to your advantage!
The beast will rewind time and revive you as long as you keep him alive
Game play
The game has three different modes.
Darkness mode
When playing in the normal "Darkness" mode
the player can flail a melee weapon at enemies.
This obviously let's them close to you, which can cause some harm...
Shadow mode
In the shadow mode the landscape becomes more translucent
and openings to different areas that aren't visible in "Darkness" can be found.
Chaos mode
The chaos mode causes a lot of distortion to players world and
will automatically use up life force while "there".
However, the big bonus is that you gain a distance weapon to attack
the bigger more dangerous baddies with as long as your careful :-)
Life
All three modes have their own lifespan meter which is shown on the back
of the main character. Once a triangle disappears you start over...
Collect all three "tusk"-pieces and you've finished the game!
Controls - Keys - Controller
Forward/Backward - W/S - Joystick Up/Down
Rotate Left/Right - A/D - Joystick Left/Right
Attack/Shoot - Space bar - Button A
Enter Realm of Chaos - F - Button X
Enter Realm of Shadow - G - Button Y
Enter Realm of Darkness - C - Button B
-----------------------------------------------------
This game was made using:
Graphics:
Graphicsgale
Gimp
Milkshape3d
Magicavoxel
Scultpgl
Tiles
Coding:
Visual Studio 2019 (C++)
2D SFML wrapper
Notepad++
Audio:
LMMS
Audacity
-----------------------------------------------------
Talk about jumping in the deep end..
Writing a voxel-splatting game engine with 2d sprite
support, in C++, in 48 hours and creating all the content was
a bit much...
So I've hardly had time to test the game and only
realized during the last couple of hours that
the game REALLY needed a map.
So the maps a hard-coded screenshot ripped from Tiles :-)
--------------------------------------------------------
https://youtu.be/n9bZKEE3ggA
Story
Help the mystical beast find pieces of his broken tusk
while battling evil creatures by using 3 different
magical realms to your advantage!
The beast will rewind time and revive you as long as you keep him alive
Game play
The game has three different modes.
Darkness mode
When playing in the normal "Darkness" mode
the player can flail a melee weapon at enemies.
This obviously let's them close to you, which can cause some harm...
Shadow mode
In the shadow mode the landscape becomes more translucent
and openings to different areas that aren't visible in "Darkness" can be found.
Chaos mode
The chaos mode causes a lot of distortion to players world and
will automatically use up life force while "there".
However, the big bonus is that you gain a distance weapon to attack
the bigger more dangerous baddies with as long as your careful :-)
Life
All three modes have their own lifespan meter which is shown on the back
of the main character. Once a triangle disappears you start over...
Collect all three "tusk"-pieces and you've finished the game!
Controls - Keys - Controller
Forward/Backward - W/S - Joystick Up/Down
Rotate Left/Right - A/D - Joystick Left/Right
Attack/Shoot - Space bar - Button A
Enter Realm of Chaos - F - Button X
Enter Realm of Shadow - G - Button Y
Enter Realm of Darkness - C - Button B
-----------------------------------------------------
This game was made using:
Graphics:
Graphicsgale
Gimp
Milkshape3d
Magicavoxel
Scultpgl
Tiles
Coding:
Visual Studio 2019 (C++)
2D SFML wrapper
Notepad++
Audio:
LMMS
Audacity
-----------------------------------------------------
Talk about jumping in the deep end..
Writing a voxel-splatting game engine with 2d sprite
support, in C++, in 48 hours and creating all the content was
a bit much...
So I've hardly had time to test the game and only
realized during the last couple of hours that
the game REALLY needed a map.
So the maps a hard-coded screenshot ripped from Tiles :-)
--------------------------------------------------------
https://youtu.be/n9bZKEE3ggA