
Seafood
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Hey there fellow gamedevs!
... and others who happened to stumble across this, probably because I urged them to.. hi Mom!
Thanks for checking out our entry for the 46th LD Gamejam!
Normally I would try to write a super long witty text but honestly I'm super tired and since we spent so much time on the UI, let our game speak for itself ;)
Here's a little screenshot. Basically you're a little cute fish doing little cute fish things. OR AREN'T YOU?!
Welp, only one way to find out!
Attention, if available *please use a controller*, this makes your gaming experience much more intuitive and therefore better :) Keyboard works as well though!
FatPenguin Are:
Angie - 3D Monkey: Modeling, Texturing, Rigging, Animation, Graphic Design, Lighting, Level Design
Chris - Code Penguin: Programming, UI, Level Design, Git Management, allll the awesome and stunning visual/particle effects (for example Caustics) that will amaze you <3
Sounds were taken from Freesounds and as for the amazing music which we immediately fell in love with:
Menu Music:
🔹 Nekzlo - Found You : https://soundcloud.com/nekzlo
🔹 https:// youtu.be/Kj2fXsHiJ3w
In Game:
🔹 Song: Axmen - Bliss (VLOG MUSIC - No Copyright)
🔹 Video Link: https:// youtu.be/6SUEtaA_hho
Install instructions:
1- Download the zip
2- Extract the zip
3- double click on the .exe file
4- Play!
Thanks for playingggg <3
Will probably add a Webbuild this Week! (Realtime GI doesn't work in WebGL 2.0 :frowning: )
Changelog: Changed stuttering cam colliders that were off
Changelog: fixed Bug that stopped Script from Lvl 3 of working, it works now! woohooo!
Changelog 4/28: changed a lot of bugs (wrong scale in the UI, Menu music restarts, fish doesn't disappear in plant (which meant he didn't respawn), fixed colliders and controllers (fish kept getting stuck) tweaked values a bit to better fit the new controls -> *I hope that still counts a bugfix and doesn't violate the LudumDare rules, to anyone who disagrees, I left the old builds to download)*
Comment: we changed the controls and how the fishies follow you, as you can see we chose to make the player leave a path and them following that said path (as opposed to them being dragged behind you with a rope of sorts), we already like it better that way as the fishies also can't get stuck and jiggle around anymore, however it's still a WIP so this can lead to weird situations where the fish follows your path too exactly (like doing "loopings" etc) were still working on that, but right now let's just say that's on purpose, "Kids, amirite? ¯\\_(ツ)_/¯"
If you've got more feedback concerning that matter we would be grateful to hear it <3
We know the inbetween-levels-menu is sometimes fucked and brings you back to the main menu.. just choose level select then :)
Oh and if it's too hard - don't forget to dash, especially when you're having no followers atm that otherwise might happen to not be able to keep up with you while dashing :)
Currently working on a profound postjam version - screenshots are from that version already - so please stay tuned :)
... and others who happened to stumble across this, probably because I urged them to.. hi Mom!
Thanks for checking out our entry for the 46th LD Gamejam!
Normally I would try to write a super long witty text but honestly I'm super tired and since we spent so much time on the UI, let our game speak for itself ;)
Here's a little screenshot. Basically you're a little cute fish doing little cute fish things. OR AREN'T YOU?!
Welp, only one way to find out!
Attention, if available *please use a controller*, this makes your gaming experience much more intuitive and therefore better :) Keyboard works as well though!
FatPenguin Are:
Angie - 3D Monkey: Modeling, Texturing, Rigging, Animation, Graphic Design, Lighting, Level Design
Chris - Code Penguin: Programming, UI, Level Design, Git Management, allll the awesome and stunning visual/particle effects (for example Caustics) that will amaze you <3
Sounds were taken from Freesounds and as for the amazing music which we immediately fell in love with:
Menu Music:
🔹 Nekzlo - Found You : https://soundcloud.com/nekzlo
🔹 https:// youtu.be/Kj2fXsHiJ3w
In Game:
🔹 Song: Axmen - Bliss (VLOG MUSIC - No Copyright)
🔹 Video Link: https:// youtu.be/6SUEtaA_hho
Install instructions:
1- Download the zip
2- Extract the zip
3- double click on the .exe file
4- Play!
Thanks for playingggg <3
Will probably add a Webbuild this Week! (Realtime GI doesn't work in WebGL 2.0 :frowning: )
Changelog: Changed stuttering cam colliders that were off
Changelog: fixed Bug that stopped Script from Lvl 3 of working, it works now! woohooo!
Changelog 4/28: changed a lot of bugs (wrong scale in the UI, Menu music restarts, fish doesn't disappear in plant (which meant he didn't respawn), fixed colliders and controllers (fish kept getting stuck) tweaked values a bit to better fit the new controls -> *I hope that still counts a bugfix and doesn't violate the LudumDare rules, to anyone who disagrees, I left the old builds to download)*
Comment: we changed the controls and how the fishies follow you, as you can see we chose to make the player leave a path and them following that said path (as opposed to them being dragged behind you with a rope of sorts), we already like it better that way as the fishies also can't get stuck and jiggle around anymore, however it's still a WIP so this can lead to weird situations where the fish follows your path too exactly (like doing "loopings" etc) were still working on that, but right now let's just say that's on purpose, "Kids, amirite? ¯\\_(ツ)_/¯"
If you've got more feedback concerning that matter we would be grateful to hear it <3
We know the inbetween-levels-menu is sometimes fucked and brings you back to the main menu.. just choose level select then :)
Oh and if it's too hard - don't forget to dash, especially when you're having no followers atm that otherwise might happen to not be able to keep up with you while dashing :)
Currently working on a profound postjam version - screenshots are from that version already - so please stay tuned :)