Mail Tusk Force

Mail Tusk Force

This game is from ldjam.com, which is currently unavailable.
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overall: 3.35
fun: 2.98
innovation: 2.83
theme: 3.90
graphics: 4.20
humor: 3.47
mood: 3.40
Hello everyone! Thanks for checking out our ~~game~~ social experiment featuring mailman walruses! >:3

As always, due to the short time we haven't made even 20% of what we originally wanted, but this time it isn't even really a game yet D: seems like we bit off more than we could chew! but the core mechanics are there and we're still very proud of what we achieved and are excited to work on it some more in the future :)

In this game you're the manager of a post office led by walrusses - do your best to bring success to your branch! >:3

you control everything with your two mouse buttons - no controller, keyboard or even mousewheel needed! :)
Select the employee by Left clicking and sending them to a station (or anywhere in the room really by clicking on the floor) The minigames open automatically but you can close and reopen it whenever you like to speed up the process!

*Rotate the camera with RMB, close windows with RMB (except the shop, because you can rotate items with a quick RMB as well)*

If you do seal-ly good - see what I did there? - you can earn 3 envelopes in the end (basically Stars in every other game, except we wanted to be clever and fit the theme \*ahem\*

Your employees work on their own - but since you're a good old controlling manager, you can totally micromanage them to get more cash and speed up the process!

Stuff that is on the to do list/our vision of this game:

- If you send employees to stations, they start to work on their own, and you have to actively enter the minigame to micromanage (no auto starting the minigame) Ideally, the mini game wont cover the whole screen but is smaller and inside the world space :)
- More walrusses can work on multiple stations, but it's a restricted number (if you send more employees, they will wait in line)
- furniture is 1. a requirement for more employees 2. gives buffs depending on the item
-coffe machine: send an employee to get coffee for a dollar and they will get a productive buff until that wears off
- buy more areas/rooms
- delivery game, where you send the truck away and if you micro manage, there is a 2D game with a minimap of the city with obstacles etc. popping up and you can micromanage by sending them on the ideal route

... and much more :)

This is a 2-humans-project and our Team members are ^o^ :

Angiemon: 3D Art, Rigging, Animation, Graphic Design, Lighting & VFX, Level & Game Design

Apfelbox: Code Monkey, Pathfinding, UI, Unity & Git Management, VFX, Level & Game Design

Thanks for trying this protoype of a prototype (WIP), haha

<3
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