Nice work! I thought it was a cool touch how you shoot things in the start menu to activate them. Great way to teach the controls.
This game was much more challenging than I thought, the pirates can sneak up on your cargo ship fast and it's hard for me to defend. It'd be interesting to see a sort of radar so that I can detect incoming pirates, or if the ship has more acceleration so I can really feel myself reaching top speed (that way you can add a boost powerup also if desired!).
The bit of story I saw also added more depth to the game. Keep it up!
Really fun game! I love the setting (space + quests + fighting) and the idea of having a cargo ship to defend was great. FYI it crashed after the first quest on the WebGL client for me. One thing that would have made it more fun, for me, would be if the ship had some momentum so that it would fly around more physically.
I wasn't able to try the two-player mode but I imagine it would be pretty cool! I had some difficulty destroying pirate stations, it felt like my gun and bombs weren't doing enough damage to them. The two enemy types I saw (one that charges at you and one that fires at range) played together pretty nicely. I also think some sort of radar or a way to move faster would help out!
Thanks @mincemeat@mbc@evolving@juako The map was on the list next, but I ran out of time. The crashing that people are talking in earlyer comments doesn't happen to me. I don't know what is up with that.
the audio in this game is immersive! i was lost in space for ages and only pulled myself out of my daze when i realised i had been flying in a straight line for 5 minutes and hadnt found the pirate base! (then i saw the location system and it all made sense). nice game. keep flying.
The AI player is actually quite good and I laughed when I first fired my gun. The music sounds very familiar to me but I can't quite place it. All in all it was a very nice game.
@plopmenz@alininavcisi@johnjoemcbob@jeremyfa@fizzget@kunonooni Thanks for the comments. I did a last minute change to the speed hour before the time was up. The ships moved two times the speed, but the drone ships were too fast then. No human reaction time could have reacted to that. Raidar would make this possiple.
Sound and music are great. The mood is nice. Something i missing is lack of feedback when something happen. Good Job.
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21 Apr 2020, 20:50
Fun game. I liked the controls, the music and I loved the "piu piu" . I liked how seemlessly the enemies appears, it seemd natural and I didn't had to hunt too hard or felt overwhelmed.
So I talked to the first station, went to go kill some pirates, got distracted and visited the furthed up station, couldn't interact with it but did managed to travel entirely through it, returned to the orignal to have the dude not pay me, decided to pay the farthest down station a visit, he asked for way too much cargo, so I decided to explore the corners of the map. I hit bottom right, bottom left, then took a detour offscreen on my way to top left and crashed. (HTML)
Gameplay was pretty basic, but honestly, telling the player where the stations were was a brilliant idea. It felt really good to explore, knowing that something was out there. I think the best thing to do with the game is to lean into that. Have the stations sell maps, and have there be little unmarked outposts with shops and loot, maybe just cool looking nebulas. I don't know what all you could do, or want to do, but that's where I'd go.
I had a lot of fun with this one, just because it kind of let me do whatever I wanted. Nice work.
This game was much more challenging than I thought, the pirates can sneak up on your cargo ship fast and it's hard for me to defend. It'd be interesting to see a sort of radar so that I can detect incoming pirates, or if the ship has more acceleration so I can really feel myself reaching top speed (that way you can add a boost powerup also if desired!).
The bit of story I saw also added more depth to the game. Keep it up!