Cool concept. Great narrating, very self-aware. Kept me going. I died at about loop 20 because enemies come faster and with less warning from the top and bottom (because of the resolution ratio), but the promise of music made me want to try again. I'm glad I did. Extra half-point to graphics for that bloom.
Lol that 'good graphics' is turning HDR on. Great game, funny, really liked it. Stopped before I died, but might be better to avoid a running out of lives situation in a game that would have far less appeal if someone had to restart completely.
Good implementation and interpretation of the theme.
Although many of us managed to complete it, I suspect that restarting people to the start of the game when they die might means that some people give up and didn't complete it, especially at the more enemy segment.
lol when i saw " Too Easy?" i knew i was gonna die its funny how u added thing u asked from urself during making the game umm lets see i want some graphics for my game (a few moments later) perfect . now i want sound...
Very good work, my favourite of the more meta games I've played so far. The minimal graphics are well executed, and none of the additions outstay their welcome.
Yet another awesome game from you! I love how you keep player's interest to the game with various creative gameplay changes, constantly adding something new and unexpected. And it perfectly fits the theme!
Mighty fine game for a compo! Kept me invested until the end also.. The only critique I have is on the 3 dimensional circle u can just spam into the wall.. Other than that Top marks!
Something to be expected when you know the guy behind it, but still a good experience. I think you should add some kind of joke that prevent you from dying, as the warmup is quite long. Tons of work for a compo game, good job !
Wow, this is nice. Everything is well done and I love the concept. Very easy to get in and you can play for a long time. Restart should be quicker tho.
This game started out pretty generic but slowly and slowly it kept on surprising me. And whenever I thought this is it, there were more surprises to come. Finally I was able to get out of the loop... or maybe not?
Enjoyed the game a lot and I'm all in for the sequel. I love surprises and unexpected things in a game. And you did it very well within 48 hours. A great game, kept me curious every second :D
I wasn't able to make it to the end, but I got a pretty good feel for it. I love the big, bold interface. This game is really visually impressive in general, with solid use of minimalism. The progression is good, and keep things coming. I do wish there was a bit more feedback when getting hit and doing damage to the ring. Maybe if the sound got stronger as the ring took damage? Really nice job overall, though.
I really liked the premise of the actual game slowly building up in such a story driven and rhetorical manner, the mechanics were smooth and functional, and the aesthetic really fit together.
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The only thing to complain about is that I would hade like the movement to be a bit smoother.
Although many of us managed to complete it, I suspect that restarting people to the start of the game when they die might means that some people give up and didn't complete it, especially at the more enemy segment.
Definitely a must play for this year jam.
Simple but really good done. May th ejump have to be more dynamic/fast. But it's a good game anyway.
Great job.
when i saw " Too Easy?"
i knew i was gonna die
its funny how u added thing u asked from urself during making the game
umm lets see i want some graphics for my game (a few moments later) perfect . now i want sound...
I expected the last level to be a loop too.
Enjoyed the game a lot and I'm all in for the sequel. I love surprises and unexpected things in a game. And you did it very well within 48 hours. A great game, kept me curious every second :D
Great game!