This is our first Ludum Dare, so we are excited for your feedback! Tools used are Gamemaker Studio 2, Aseprite, Gimp, Mixcraft9, Audacity.
Update 10.10.20: Fixed some small bugs: music sometimes not looping in browser, fullscreen not working correctly in browser and enemies sometimes not being stunned.
Incredible game. Cool artstyle, inventive mechanics, and the best theme song I've heard so far. Also great execution. Definitely one of the best games I've seen here so far.
That was really fun to play, good job ! I especially like your attention for detail ("muhaha I will break the game by over-feeding over 1000!" "mmh no ok they thought about it."). The visuals are really good and the music is fun and works correctly with the game.
The only thing I have more doubts of is the theme. Just to be sure, what is your take on it? Is it only for the story (grabby's stuck in the loop of doing the exact same thing everyday so it escapes) or is there something more that I missed?
At first I had troubles to understand how to start moving but that was because I kinda ignored the text that was explaining that :) Anyway, the game is very well polished and has a lot of content for a game jam entry -- all those different types of enemies and interaction. Also the core mechanic of the movement is something new that makes it different from other platformers. Well done!
I like that there is an intro where it is explained what you can do. It was hard for me to get how to correctly grab-move, because it seemed like sometimes the arm would go one way and then - the other. Overall, it is a very fun experience!
awesome game, very polished, great humor and sound. my only issue is that a fullscreen button on itch would be helpful as i found myself clicking out of the game when flailing around wildly with my grabby hand XD
Thanks for the nice feedback @all. We're happy that you're enjoying our game :)
@rolly You're right, it's mainly the story of breaking out from the monotonous work in a factory. In addition, we tried to show this monotony with the surroundings synchronized to the rhythm.
@smiley I don't understand what you mean, do you refer to the music transition between levels? In each level itself, the music should loop, except there is some kind of bug.
I have so much to say about this game. From great implementation to hilarious extra touches (the doom style computer face). I think though its best summed up as I liked this game as a full game, I would have been impressed with this just playing in general let alone knowing it was made in a few days. absolutely smashed it! great job!
I looooove grabby story ! I must admit i was suprise when i was able to move. I love thoses environments. Funny game, great art/audio. And now, let's have a beer !
Heya! Thanks for submitting your game to my stream [twitch.tv/drjavasaurus)[www.twitch.tv/drjavasaurus]. I had a great time playing it. This... was... goresome... and I loved it ! It is very challenging, but fair at the same time. I loved the fact I could just pick up stuff and trash it about, splattering people like it was 1997 and I was playing carmeggedon on my PS1. Great entry, worth a play for sure !
That's what I call thinking outside of the box. You guys have solid foundation for great mecha adventure game! Job well done so far! I enjoy mecha game fuel beers at the end!
Wow, this game was really amazing! Probably the best one I've played so far this jam.
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The controls were very weird but managed to feel nice anyway. The idea is amazing and really well executed. Telling the story of the Rogue AI but from the perspective of a robot stuck in a loop and breaking out was a really creative interpretation of the theme. Graphics are simple yet effective. Lot's of variety in people, objects, and environment once you get outside. Music was awesome, loved the Grabby Theme in the start. The audio really fit in to the atmosphere of a breakout mission well.
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Especially in the last part, the most effective strategy was just to rush as fast as possible (which is a challenge in itself so it's not really an exploit). It didn't make the game boring, but i had to find SOMETHING to put here...
10/10 would escape again. I had some trouble with the movement, if you continue working on it I would love to try it again with some polished movement. I would always take damage from the tank missile things. I was always trying to jump over the missiles but can't get enough height.
I don't get how this game is related to the jam's theme, and to be honest, I don't give a damn. This was probably the most fun I've had with a game in this jam! At one point of the game I was really frustrated with the shooting guys, but I had to keep on playing because I was having a blast, which is an amazing thing to experience in a game.
The graphics are also really cool and I loved the music.
All the concept and good use of the theme is in the first part. It's so nice to break the routine of a robot's life. The Art and music/Sound are veery nice. And the control a bit difficult at the beginning, is very well made. Even if all the other part of the game consist of rushing and taking energy sometimes, it's a very goog entry. Congratulation you three! Perhaps with other features and trying to find a gameplay a bit less repetitive, it would be a cool game. (At one time I was thinking that I was not able to climb on the wall and that I had to use the squares or the triangles to make something like a stair with it. Perhaps it could be an idea?)
Amazing visuals and audio, fun idea! There was a lot of care put into that UI and the art in all the levels. The sound effects were well placed and the music was really good! Gameplay needs some tweaking as you pretty much just rush towards the end x) Well done though!
Comments43
I liked the gameplay, remembers the game Carrion. Congratulations
Cool artstyle, inventive mechanics, and the best theme song I've heard so far.
Also great execution.
Definitely one of the best games I've seen here so far.
The only thing I have more doubts of is the theme. Just to be sure, what is your take on it? Is it only for the story (grabby's stuck in the loop of doing the exact same thing everyday so it escapes) or is there something more that I missed?
@rolly You're right, it's mainly the story of breaking out from the monotonous work in a factory. In addition, we tried to show this monotony with the surroundings synchronized to the rhythm.
@smiley I don't understand what you mean, do you refer to the music transition between levels? In each level itself, the music should loop, except there is some kind of bug.
https://www.twitch.tv/videos/763143712
Cannon fodder style enemies was great, really fun annihilating the human captors.
Like that a loop was used in multiple ways, the factory line, the controls and more.
Great job!
PS. Also most feature complete!
:beer: = :heart:*1000
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The controls were very weird but managed to feel nice anyway. The idea is amazing and really well executed. Telling the story of the Rogue AI but from the perspective of a robot stuck in a loop and breaking out was a really creative interpretation of the theme.Graphics are simple yet effective. Lot's of variety in people, objects, and environment once you get outside.
Music was awesome, loved the Grabby Theme in the start. The audio really fit in to the atmosphere of a breakout mission well.
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Especially in the last part, the most effective strategy was just to rush as fast as possible (which is a challenge in itself so it's not really an exploit). It didn't make the game boring, but i had to find SOMETHING to put here...--------------
Amazing job!
The graphics are also really cool and I loved the music.
Very good job! :smile: