League of Ultranormal Detectives

League of Ultranormal Detectives

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overall: 3.93
fun: 3.61
innovation: 3.76
theme: 3.54
graphics: 3.67
audio: 4.19
mood: 4.31
I've received many comments asking how I managed to pull this off alone in 48 hours; so I decided to do a stream, showing how I did it, on Sunday, November 1st, which you can watch here: https://www.youtube.com/watch?v=IxQHscMHGPQ

The world is filled with unexplained phenomena that can be very scary... But whenever someone has trouble with strange, unexplained things happening, they can always call the LUD, the League of Ultranormal Detectives, an elite organization of skilled investigators around the globe.
They carry photo cameras with special film, capable of capturing Ultranormal Energy at night: they take photos of things that can't be seen or touched. Even time itself has an effect: echoes of past events can radiate Ultranormal Energy.

You're an Ultranormal Detective, asked to look into a mysterious threat to a wealthy man living in a mansion in the forest.
Take up your camera and venture into the dark night to find clues, and solve the mystery in the daytime, in your studio where you develop the photos and link the discoveries you make in them on your investigation board.

Total tally: 31 work hours

Bugfixes done on Oct. 5th, 21.5 hours after submission: Q didn't trigger, message about venturing further into the forest didn't trigger, and the zoom button in the studio didn't work (which was a shame with all those high res photos ;) ).

If you can't play yourself or don't want to bother somehow, here is a complete playthrough: https://youtu.be/kRz1NkmXKlQ

Tools used:

- Engine: Unity / https://unity.com
- Planning: HacknPlan / https://hacknplan.com
- Writing: Google Drive / https://drive.google.com
- Vector art: Affinity Designer / https://affinity.serif.com/en-us/designer/
- Modeling & quick textures: Blender / https://blender.org
- Trees: Blender: Sapling Tree Generator / https://blender.org
- Texture images: Photoshop / https://www.adobe.com/products/photoshop.html
- Texturing: Substance Painter / https://www.substance3d.com/products/substance-painter/
- Human models: MakeHuman / http://makehumancommunity.org
- Night skybox: wwwtyro Space3D / http://wwwtyro.github.io/space-3d
- Music: Logic Pro X / https://www.apple.com/logic-pro/
- Sounds: Audacity + recordings / https://www.audacityteam.org
- Recorded an old Praktica camera shutter
- Recorded plastic deforming for the footsteps
Found a bug?
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