This is a game made in 48 hrs for Ludum Dare 47 Compo. In the game you are a circle trapped in an infinite loop. Enemy shapes are constantly moving toward you and you must fend them off.
Controls: Aim with the mouse cursor, Left click to shoot, Space bar to speed up (speeding up reduces your health)
Shoot powerups to activate them
Tools: Unity 2020, Unity Hub, Visual Studio Community 2019, SFXR, Bosca Ceoil, Paint .Net
Nice game! It was very hard (I couldn't pass the third wave), but rather satisfying. I really liked the minimalist art style - it gives the game a very distinct look. It was a bit unclear at first (I only noticed the instructions on the ith.io page after a couple of tries), so maybe you can add the instructions to the game/Ludum Dare page? Other than that, it was great!
The controls were very nice, but the difficulty was a bit much for me at the beginning. I liked the mechanic of speeding up reducing your health. Overall a very fun game!
This was a fun arcade shooter! A very simple but satisfying mechanic. I think a next addition (or maybe a power up) would be more control over the loop, like maybe the radius or speed. But maybe you want the player to be challenged >:)
I have to say, our aesthetics turned out similar! I like minimalistic design. And the particle effects on destroying the enemy were really cool. Great job!
Fun concept, as mentioned in earlier comments some more control over the loop in later waves would be fun, the music was a bit repetitive but still somewhat suiting to the game. I enjoyed playing this game, simple and straight forward :)
Comments14
This was a fun arcade shooter! A very simple but satisfying mechanic. I think a next addition (or maybe a power up) would be more control over the loop, like maybe the radius or speed. But maybe you want the player to be challenged >:)
I have to say, our aesthetics turned out similar! I like minimalistic design. And the particle effects on destroying the enemy were really cool. Great job!