
Looty Loop
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
You are stuck in an endless loop of Grind.
Go to places, Get the loot. Buy stuff to enhance your abilities.
On a character video terminal.
- WSAD or ZQSD- to move
- LMB - to fire. Hold button to auto fire.
Every level (I managed to make 5 levels) is warped. The plan was to make a group/flocking AI that takes this into account (that you are closer the other way around)
This proved to be much more difficult than I thought. But I learnt a lot about game AI!
Making this game was really fun btw, because with the character/ASCII art graphics, I did not spend time (at all) with lamenting about how bad my pixel art skill is...
Over all, this was much less frustrating experience than most jams are, and I did finish a playable game in time!
- I used javascript and WebGL, Howler.js as a sound library. No other libraries.
Every other thing is from scratch, I used some of my earlier library code, like vectors and some WebGL functions.
- The only "graphics" is an original IBM VGA (code page 437) font.
- Music is made with SoundBox.
- sfx is just my gf swinging a towel, slowed down. :laughing: Next time I will make all sfx like this :laughing:
- code compressed with terser
Go to places, Get the loot. Buy stuff to enhance your abilities.
On a character video terminal.
Controls:
- WSAD or ZQSD- to move
- LMB - to fire. Hold button to auto fire.
About the game, post mortem
Every level (I managed to make 5 levels) is warped. The plan was to make a group/flocking AI that takes this into account (that you are closer the other way around)
This proved to be much more difficult than I thought. But I learnt a lot about game AI!
Making this game was really fun btw, because with the character/ASCII art graphics, I did not spend time (at all) with lamenting about how bad my pixel art skill is...
Over all, this was much less frustrating experience than most jams are, and I did finish a playable game in time!
- I used javascript and WebGL, Howler.js as a sound library. No other libraries.
Every other thing is from scratch, I used some of my earlier library code, like vectors and some WebGL functions.
- The only "graphics" is an original IBM VGA (code page 437) font.
- Music is made with SoundBox.
- sfx is just my gf swinging a towel, slowed down. :laughing: Next time I will make all sfx like this :laughing:
- code compressed with terser